AxlRocks Posted November 7, 2009 Share Posted November 7, 2009 I am working on a mod and I want to use a new sky texture and new weather and climate for it. I created my textures, based off stock ones, and converted them to DDS. In the actual weather menu in the CS, the textures show up great and with no problem. When I load the actual exterior I want to have that, and I already have it's climate set, which includes the weather I created, I get a totally black sky. I can still see my exterior and the models within it though. In game, everything is pitch black in the cell. I have found out the upper layer, on stock textures, were saved as DXT5 and the lower layer is DXT1, and I believe it's DXT1a. When both are converted as such, they show up great in the weather menu once again, but still, not in the actual cell. How do I go about converting these to DDS and having them actually show up in game? I am lost and I've tried about every option I can. I'm using DDS Converter 2.1 to convert back and forth from PNG to DDS. I have no problems whatsoever with other texture conversion, so I know there must be something in particular about the sky texture I need to make sure of to get it to work. Can anyone help me? Thank you,AXR Link to comment Share on other sites More sharing options...
Vagrant0 Posted November 7, 2009 Share Posted November 7, 2009 Try disabling mipmaps for the lower sky. If that doesn't work, try making just a very basic normal map. I know the default skys don't have them, but the game might just be looking for one. Link to comment Share on other sites More sharing options...
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