fallout3phfm Posted November 7, 2009 Share Posted November 7, 2009 I am having a hell of a time figuring out what is going on with my game, My Activation key (and escape key) will just stop working (cant loot, cant use, cant escape) It also will CtD when I move a certain distance (im guessing the cell), this seems to only happen outside. My load order is: [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] FACE3.esm[X] Unofficial Fallout 3 Patch.esm[X] CALIBR.esm[X] CRAFT.esm[X] FOOK2 - Main.esm[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm[X] FOOK2 - [DIK] DLC Improvement Kit.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] Destruction.esm[X] StreetLights.esm[X] Enhanced Weather - Rain and Snow.esm[X] CubeExperimental (EN).esm[X] SeducingWomen.esm[X] ShadySands.esp[X] FACE3 - DLC Point Lookout.esp[X] FACE3 - No Scapes.esp[X] FACE3 - No Freak Eyes.esp[X] FACE3 - No Symbol Eyes.esp[X] Project Beauty.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] Project Beauty- MMM Raiders.esp[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] DarNifiedUIF3.esp[X] CASM.esp[X] F3UmpaAnimation.esp[X] KillableKidsOptional.esp[X] MaxLevelWorkaround-BS.esp[X] WastelandMastery.esp[X] CRAFT - Activation Perk.esp[X] XFO_Timescale_fast.esp[X] XFO_SPECIAL_DnD.esp[X] Fellout-Full.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-pipboylight.esp[X] Enhanced Weather - Rain and Snow in Fallout.esp[X] Enhanced Weather - Sneak Bonus during Storms.esp[X] Enhanced Weather - Weather Sounds in Interiors.esp[X] FOOK2 - Main.esp[X] FOOK2 - [DESTRUCTION] Main.esp[X] FOOK2 - [DESTRUCTION] Main - Statics.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - [DESTRUCTION] DIK.esp[X] FOOK2 - [DESTRUCTION] DIK - Statics.esp[X] FOOK2 - Mothership Zeta.esp[X] FOOK2 - [DESTRUCTION] Mothership Zeta.esp[X] FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp[X] Destruction - CP - Fellout.esp[ ] MyFOOK2 - No Rape Victims.esp[ ] MyFOOK2 - Black & White Tranquility Lane.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Alternate Travel.esp[X] FO3 Wanderers Edition - Lvl 30 High Skills.esp[X] FO3 Wanderers Edition - Optional Worn Weapons.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - UFP Support.esp[X] FWE - Weightless Ammo.esp[X] FWE - FOOK DLC Support - Classic DR.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp[X] Mart's Mutant Mod - Reduced Wasteland Spawns.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[X] Mart's Mutant Mod - Natural Selection.esp[ ] Mart's Mutant Mod - No Ghoul Raise.esp[X] Mart's Mutant Mod - FOOK2.esp[X] Mart's Mutant Mod - FOOK2 - DIK.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] WeaponModKits.esp[X] WeaponModKits - FOOK.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - FWE Optional Worn Weapons.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] UWWUT.esp[X] UWWUT - Broken Steel Addon.esp[X] UWWUT - The Pitt Addon.esp[X] UWWUT - WMK Addon.esp[X] UPP - Pack 1.esp[X] UPP - Original Perks.esp[X] UPP - Quest Perks.esp[X] UPP - Experience Perks.esp[X] UPP - Pack 2.esp[X] goat_perks.esp[X] RobCo Certified.esp[X] Wasteland Whisperer.esp[X] DCInteriors_ComboEdition.esp[X] Owned!.esp[X] SD Theme Swap.esp[X] SeducedDLC03.esp[X] YearlingsGlasses.esp[X] NecronomiconExMortis 5.5.esp[X] CS_ LightsaberQuest.esp[X] JHBCloverPlus.esp[X] colossus BOS.esp[X] Colossus Outcast.esp[X] COL Enclave Hell.esp[X] COL Enclave VER2.esp[X] colossus T51c.esp[X] T51cReconhelm.esp[X] 3EFdrgplate.esp[X] 3EFhelmlessstealthsuit.esp[X] NAPA.esp[X] NAPA-Sneak.esp[X] Leather Gasmask.esp[X] Persona_and_Secret.esp[X] Scout Outfits.esp[X] Tailor Maid.esp[X] Tailor Maid Black Retex.esp[X] Tailor Maid Anchorage.esp[X] Tailor Maid PITT.esp[X] Tailor Maid Brokensteel.esp[X] Tailor Maid ZETA.esp[X] AsharasLightningItems.esp[X] Dogmeat Leather Armor - CRAFT.esp[X] FOOK+FWE+PB+MMM.esp[X] FOOK+FWE+EVE+UWWUT.esp[X] FWE-FOOK Merger Colossus Armors Plugin.esp[X] P94-95.esp[X] Sally Fix 2.1.esp[X] Twilight Zone [utility Tunnel].esp The Texture errors I seemed to have fixed, (was caused by some mods that I took out, or so it seemed.) 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mooncarver Posted November 9, 2009 Share Posted November 9, 2009 look around in the forums a bit and you'll certainly find links to a couple of helpful tools for fallout, which may help you spotting and resolving mod conflicts (FO3edit and its manual for example). also, you shouldn't use so many different mods. it's tempting to throw a whole bunch of them into your folder after browsing through nexus' download section, but this will make your game very unstable and the conflict resolution process with fo3edit becomes quite daunting. espacially adding quest mods like cube and shady sands, thereby changing the landscape can be a source for frequent ctd's. my suggestion would be: make a fresh install, then choose mods which are most appealing to you (set priorities) and installing new areas not until finishing the original game first (add them one by one). at least thats what i'm doing. Link to comment Share on other sites More sharing options...
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