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Need help with Nifskope!


duh13

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I edit a nif file and it looks perfect, then when I go to put it in the game with Construction Set, it shows the creature just like how it did before. :wallbash: I checked the correct one in the models tab and everything! What's wrong?
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I don't know if I can help, but I do know you need to be way more clear.

 

What's the file you're editing? I take it it's a monster? What creature?

 

 

Does the CS show the monster like it did? Do you mean in the Render Window? Or does it only look wrong once you go into the game itself? Are you sure the problem is with Nifskope?

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The creature is a dog. The only changes to the mesh is that I gave it floppy ears. It looks perfect in Nifskope render, but the ears are pointy again in construction set render.
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The creature is a dog. The only changes to the mesh is that I gave it floppy ears. It looks perfect in Nifskope render, but the ears are pointy again in construction set render.

 

I hate to be like this, but you did try it in the game right? I'm very new to the CS still, and my guess is that the CS just shows a standard model? I don't know. I could be wrong. Sorry I couldn't be of any more help, I know how frustrating all this is, just from events tonight.

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How are you going about adding it to the game? Are you replacing an exiting model? If not, did you create a new entry for you creature in the CS pointing to your new model as the model for the game to use?
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The creature is a dog. The only changes to the mesh is that I gave it floppy ears. It looks perfect in Nifskope render, but the ears are pointy again in construction set render.

 

I hate to be like this, but you did try it in the game right? I'm very new to the CS still, and my guess is that the CS just shows a standard model? I don't know. I could be wrong. Sorry I couldn't be of any more help, I know how frustrating all this is, just from events tonight.

 

I tryed that now, it still has poined ears.

 

How are you going about adding it to the game? Are you replacing an exiting model? If not, did you create a new entry for you creature in the CS pointing to your new model as the model for the game to use?

 

I put the mesh in the 'Dog' folder, and it shows up on the list when I edit a dog, but when I click it, the little render on the edit screen shows pointed ears. I know it's the right one because the new texture works.

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