Constance Posted November 8, 2009 Share Posted November 8, 2009 Okay, so here's the deal kids, I'm sick of just retexturing stuff, got sick of it ages ago, but what can i say, i don't think enough to work these things out for myself. SO!Here's the deal; I went and got me Blender, but then was told i should probably go straight for the top ring and get 3ds Max, so i went ahead and got 3ds Max.Problem is, i forgot to consider the fact that i have no idea what I'm doing :)So i figured, hell, i mean i could just start out doing things like putting different parts of different objects onto other objects to make new, unique objects, seems reasonable enough right? Well that turned out to be a little too complicated xDSo i decided I'll go even simpler, I'll take a scope off a Magnum, and put it in-game, just to get something happening, so i can learn along the way.That didn't go so well either, i made sure i had the .nif plug-in and such for 3ds Max, and i was pretty sure what i was doing was the right thing, but i ended up failing real bad. So, here it is, i need help :)If anybody has any tutorials related to Fallout 3 3ds Max stuff, be it as simple as can be, i don't mind, i just need VISUAL assistance with these things. (Doesn't have to be a video ofcourse, pictures would be fine.)Or if you could help me yourself that would be even better, i don't know, just any information you have would mean the world to me :) Thanks, i look forward to your replies :) Link to comment Share on other sites More sharing options...
BadPenney Posted November 8, 2009 Share Posted November 8, 2009 Basic design units are squares, triangles and circles. In 3d those are cubes, tetrahedrons and spheres. Learn to create them, change them, move them, combine and distort them... Well, maybe you don't need to go that basic. I couldn't say. It does seem as though you have described diving head first into complexity, retreating to something that appeared to be simpler but is still too complex, and seeking some way forward. The quickest direction might be backward to the beginning, and then again forward more carefully like a hunter tracking prey instead of a runner racing an opponent. 3DS Max forums would probably be very helpful. A good working knowledge of the tools and their potential uses has to be a requirement for more complex works. With that as a foundation, you should be able to do effective projects. Link to comment Share on other sites More sharing options...
roquefort Posted November 9, 2009 Share Posted November 9, 2009 There's a Max forum here:> http://www.renderosity.com/mod/forumpro/sh...p?forum_id=2104 Renderosity is a pretty good site for 3D modelers and caters for beginners to pros. The slight downside is that the site is rather heavily weighted toward the horrid (IMHO) Poser app and also pretty much ignores the gaming scene, but there are good specialist forums there, including one on general 3D modeling. You have to register (free) to post on their forums. ;) Link to comment Share on other sites More sharing options...
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