noraimironhand Posted January 5, 2010 Share Posted January 5, 2010 I really felt for David at the end when he said; "I don't want to go!" I guess I will just have to get used to the new guy....maybe. Speaking of who geekery...Wouldn't you keep a spare part in a jar laying around for just such an emergancy? After-all, it worked before. Link to comment Share on other sites More sharing options...
kruddpm Posted January 5, 2010 Share Posted January 5, 2010 *SPOILERS* *SPOILERS* if you have not finished point lookout then dont read the following *SPOILERS* in the current tardis mod that i have, i even keep the piece of brain in a jar that you get at the end of the quest as a substitute for the severed hand since you cant get one of those. i put it under the console and everything lol Link to comment Share on other sites More sharing options...
Demeggy Posted January 5, 2010 Author Share Posted January 5, 2010 If you guys are talking about a certain hand in a certain jar... yes, it does make an appearance, but not until the third release. Right, updates:- - Finished scripting the dialogue for the main quest- Finished the layout of the mysterious Sector 42 vaults- Incorporated some new Who lore into the vaults, keep an eye out for mysterious side projects of the pre-war UNIT organisation... I'm going to spend the afternoon tidying up the quest before I start reworking the flight script and adding a few tasty effects. Opinions though... I've snippeted various music samples from the series with eye of using them ingame at certain points. Opinions? Would music detract from the game? Link to comment Share on other sites More sharing options...
noraimironhand Posted January 5, 2010 Share Posted January 5, 2010 Well I guess that's using your HEAD for somthing HANDY! :biggrin: Link to comment Share on other sites More sharing options...
noraimironhand Posted January 5, 2010 Share Posted January 5, 2010 If you guys are talking about a certain hand in a certain jar... yes, it does make an appearance, but not until the third release. Right, updates:- - Finished scripting the dialogue for the main quest- Finished the layout of the mysterious Sector 42 vaults- Incorporated some new Who lore into the vaults, keep an eye out for mysterious side projects of the pre-war UNIT organisation... I'm going to spend the afternoon tidying up the quest before I start reworking the flight script and adding a few tasty effects. Opinions though... I've snippeted various music samples from the series with eye of using them ingame at certain points. Opinions? Would music detract from the game? I think that good background music makes a good mod a Great mod. Remember the sceen with "Here Come The Drum's!". Link to comment Share on other sites More sharing options...
Demeggy Posted January 5, 2010 Author Share Posted January 5, 2010 Quite a productive afternoon all in all. Quest is fully scripted, and I'm happy with it and the numerous NPCs I've thrown in. Im going to focus on getting various effects right and dandy now. Link to comment Share on other sites More sharing options...
striker7770 Posted January 6, 2010 Share Posted January 6, 2010 maybe a little action background music during a scripted fight sequence, or when the tardis is in flight. Link to comment Share on other sites More sharing options...
kruddpm Posted January 7, 2010 Share Posted January 7, 2010 heres a little something i took while playing the sims 2. as you can see i even downloaded a tenth doctor costume REGENERATION Link to comment Share on other sites More sharing options...
iamyou64 Posted January 7, 2010 Share Posted January 7, 2010 Wait, so is release one before reawakening the TARDIS? Oh, and some things i'd like to see:-Murfy's tardis was extremely bugged. Companions would ALWAYS get stuck under the console. Put some sort of invisible wall to prevent companions from getting stuck, or fix whatever causes it.-Realistic travel, involving using controls like the vortex loop, rather than just pressing a button. (Fairly sure this is already put in)-Travel to random locations. Probably VERY hard to implement, but I guess you could randomly pick a location with the current system.-Make it easy to add on to, making random DW themed adventures is something that'd probably get me in to modding. Anyway, I know scripting, mapping and modelling are very difficult and take long amounts of time, but can we at least see some new teaser material? Also, if there's anything I can do to help, just tell me. Good luck! Link to comment Share on other sites More sharing options...
Demeggy Posted January 7, 2010 Author Share Posted January 7, 2010 heres a little something i took while playing the sims 2. as you can see i even downloaded a tenth doctor costume REGENERATION yeeeah... that would be myself and a chap called Matthew Sire who worked on that Sims 2 mod ;) Along with the TARDIS and others :) Wait, so is release one before reawakening the TARDIS? Oh, and some things i'd like to see:-Murfy's tardis was extremely bugged. Companions would ALWAYS get stuck under the console. Put some sort of invisible wall to prevent companions from getting stuck, or fix whatever causes it.-Realistic travel, involving using controls like the vortex loop, rather than just pressing a button. (Fairly sure this is already put in)-Travel to random locations. Probably VERY hard to implement, but I guess you could randomly pick a location with the current system.-Make it easy to add on to, making random DW themed adventures is something that'd probably get me in to modding. Anyway, I know scripting, mapping and modelling are very difficult and take long amounts of time, but can we at least see some new teaser material? Also, if there's anything I can do to help, just tell me. Good luck! As for Murfy's bug, this was a simple navmesh issue, rectified way back at the start of the mod. As for random locations, there's 25 input atm, with potential for more. And yes, there is a flight procedure to follow instead of just hitting materialise. :) Cheers for following though, Ill update some point later in the week. Link to comment Share on other sites More sharing options...
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