Demeggy Posted June 21, 2010 Author Share Posted June 21, 2010 Hi there guys. Brilliant input Bingo, and I'm sure you'd definitely be something the forum would be looking for, but for my particular mod in question, there's no NPC's to interact with, so you're role is already redundant I'm afraid! PM Cambragol, he has a smashing mod in development at the moment and he may be interested in hearing from you. Mod wise, I'm about to start pulling out teeth. For the 3rd time, I might have to rework Flight Mode, as I feel I now know what the actual technical issue is. And for anyone not in the UK who hasnt had the utter and sheer misfortune to not see The Pandorica Opens yet... oh my... oh my, oh my, oh my... Link to comment Share on other sites More sharing options...
Dualblade20 Posted June 21, 2010 Share Posted June 21, 2010 Hi there guys. Brilliant input Bingo, and I'm sure you'd definitely be something the forum would be looking for, but for my particular mod in question, there's no NPC's to interact with, so you're role is already redundant I'm afraid! PM Cambragol, he has a smashing mod in development at the moment and he may be interested in hearing from you. Mod wise, I'm about to start pulling out teeth. For the 3rd time, I might have to rework Flight Mode, as I feel I now know what the actual technical issue is. And for anyone not in the UK who hasnt had the utter and sheer misfortune to not see The Pandorica Opens yet... oh my... oh my, oh my, oh my... >.< Don't rub it in Dem! Actually...my satellite has been cut off and i don't know if i will have it by the time it comes on. So i could be completely screwed in that area lol Link to comment Share on other sites More sharing options...
Bingo Bango Posted June 22, 2010 Share Posted June 22, 2010 Thanks for the advice Demeggy, I'll do that! Link to comment Share on other sites More sharing options...
plopk45 Posted June 22, 2010 Share Posted June 22, 2010 Hi there guys. Brilliant input Bingo, and I'm sure you'd definitely be something the forum would be looking for, but for my particular mod in question, there's no NPC's to interact with, so you're role is already redundant I'm afraid! PM Cambragol, he has a smashing mod in development at the moment and he may be interested in hearing from you. Mod wise, I'm about to start pulling out teeth. For the 3rd time, I might have to rework Flight Mode, as I feel I now know what the actual technical issue is. And for anyone not in the UK who hasnt had the utter and sheer misfortune to not see The Pandorica Opens yet... oh my... oh my, oh my, oh my... Demeggy i agree with you, anyone who dosent live in the uk, well lets just say your in for a big surprise folks,woooo,wowoooo lol :whistling: Link to comment Share on other sites More sharing options...
cambragol Posted June 24, 2010 Share Posted June 24, 2010 Hey Demeggy, hope you can lick those Flight Mode issues. I have a small sense of what you're experiencing, as I have had to rewrite several 'modes' in my mod. Each time I rewrite them I think I have covered all the variables and cases, then lo! a week or two later it's not working, and needs to be totally rethought. Chiming in about voiced dialogues...they certainly enhance immersion, and I'd have to agree that there is nothing worse than encountering a mod that has poorly voiced dialogues, or none at all. Definitely an immersion breaker. However, I am mostly convinced, through hard, direct, experience, that voiced dialogues have had a negative impact on the quality, depth and breadth of quests and dialogues in role-playing games. Once you start building a large set of quests and dialogues, it is easy to imagine how the same situation would be handled in a professional, business environment. Some executive manager would say "limit the cost of voiced dialogue production to X dollars". As a result of that limitation, literally hundreds of lines, and tens of branching paths would be cut. If I had as nice a tool as the GECK for Fallout 2, I'd switch to that engine to forgo all the hassles of recording, fine tuning and inserting several thousand lines of dialogue. Demeggy, consider yourself lucky that you don't have to deal with voiced dialogues! Link to comment Share on other sites More sharing options...
Demeggy Posted June 29, 2010 Author Share Posted June 29, 2010 Updates: New video on blog, not the concluding demo part I'm afraid but that isn't far off at all... No, this video shows a very brief WORKING version of Vortex Flight... Keep eyes peeled on blog for the footage. Link to comment Share on other sites More sharing options...
riker148 Posted June 29, 2010 Share Posted June 29, 2010 Updates: New video on blog, not the concluding demo part I'm afraid but that isn't far off at all... No, this video shows a very brief WORKING version of Vortex Flight... Keep eyes peeled on blog for the footage. Good to see you are back Demeggy and i'm happy that your job is sorted but i'm just wondering will there be a way to call the TARDIS whatever the location you are at? Link to comment Share on other sites More sharing options...
dalekcaan1 Posted July 2, 2010 Share Posted July 2, 2010 how come no updates on this forum? I'd like to see how this is going. Link to comment Share on other sites More sharing options...
Dualblade20 Posted July 2, 2010 Share Posted July 2, 2010 how come no updates on this forum? I'd like to see how this is going. He posts them on his blog. The link is in his signature. Link to comment Share on other sites More sharing options...
dalekcaan1 Posted July 4, 2010 Share Posted July 4, 2010 is this mod dead? Link to comment Share on other sites More sharing options...
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