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crash all the time


tthammy

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ok i think the problem is with my load order

 

Oblivion.esm

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

Mart's Monster Mod for OOO.esm

HorseCombatMaster.esm

Unofficial Oblivion Patch.esp

LifeDetect Shader HQ.esp

PxVampireFaceReset.esp

PxVampireAge0.esp

PxNPC_Reactions.esp

PxNewVampires_NPC.esp

DBShadowSet.esp

DBShadowSet_NE.esp

Vampire Aging Disabled 2 XYoung.esp

Adonnays Elven Weaponry.esp

DLCHorseArmor.esp

Cosmetic Compilation.esp

DLCFrostcrag.esp

DLCThievesDen.esp

DLCVileLair.esp

Cheydinhal Petshop.esp

DLCMehrunesRazor.esp

DLCSpellTomes.esp

Knights.esp

DLCOrrery.esp

DLCShiveringIsles.esp

def_bp_25_le_Mystic Night Elf.esp

Oscuro's_Oblivion_Overhaul.esp

IDKRRR_C_race.esp

Deadly Reflex 5 - Timed Block with no damage or durability changes.esp

Mart's Monster Mod.esp

Mart's Monster Mod for OOO.esp

Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp

Mart's Monster Mod for OOO - Knights .esp

Mart's Monster Mod for OOO - LessReaversInGates.esp

Mart's Monster Mod - Shivering Isles.esp

Mart's Monster Mod - Friendlier Factions OOO.esp

Mart's Monster Mod - City Defences.esp

Mart's Monster Mod - Safer Quest Locations.esp

DN_VampireEyesEB.esp

PxNewVampires_OOO.esp

Living Economy.esp

Living Economy - Items.esp

Cutthroat Merchants.esp

OOO-Water_Weeds.esp

OOO-DLT_Remover.esp

OOO-Container_Trap_Instant_Effects.esp

OOO-Magic_Script_Effect_Fix.esp

Harvest [Flora].esp

Harvest [Flora] - Shivering Isles.esp

Harvest [Flora] - DLCVileLair.esp

Harvest [Flora] - DLCFrostcrag.esp

KT_CustomRaceFix.esp

severianskatanas1_2.esp

Elves Of Lineage II.esp

Viconia.esp

OOO-WaterFish.esp

Joe's Energy Bow.esp

Beautiful People.esp

Exnem1 Moonwell and Mystic Night Elf.esp

DarkIllusionArmor.esp

Terran Vampires Beta.esp

Nico's Quinga Bows.esp

Dude Wheres My Horse.esp

DMACArmor.esp

Doomshard Bow.esp

Blakeley's Lachrymal Bow.esp

_Ren_BeautyPack_full.esp

DeadlyReflex 5 - Combat Moves.esp

Red's Weightless Arrows.esp

Armory of the Silver Dragon.esp

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

 

i just noticed that if i uncheck all the mart it works

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General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

maigrets...You should also follow Dezi's load order guide if you're new to mods. BOSS is good, but not foolproof. There are a lot of mods it doesn't have in it's database and they have to be ordered manually.
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