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Head/Neck disjointed in mesh


Pursinta

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I'll attempt to be brief with this. I have some vanilla armor, previously collared up to the head, in which I am trying to remove the collar so that some of the body underneath is visible. So, I import a vanilla body into blender, remove the vanilla skeleton (which imports as Scene Root.00) and attach the body to the skeleton for the armor.

 

When I load it in the game, the head and body are disconnected by a small space.

 

It doesn't matter whether I load the upperbody from Robert's male or the vanilla version, the disconnection still occurs.

 

I assume it may have something to do with the skeleton. It doesn't seem plausible to do the reverse -- attaching the armor to the standard upper body skeleton.

 

Is there an easy way to adjust this? I try moving the shoulder/collarbone area in blender, but moving it up doesn't register, I suspect because of how it's attached to the bone.

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Ah, nevermind. :)

 

I managed to fix the issue by importing the body fresh through nifskope, and then reopening the .nif in blender to edit out the parts I didn't need. Once in the game, everything worked fine! Hopefully I will have the same luck when attempting the same thing in the future.

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