Pursinta Posted November 11, 2009 Share Posted November 11, 2009 I'll attempt to be brief with this. I have some vanilla armor, previously collared up to the head, in which I am trying to remove the collar so that some of the body underneath is visible. So, I import a vanilla body into blender, remove the vanilla skeleton (which imports as Scene Root.00) and attach the body to the skeleton for the armor. When I load it in the game, the head and body are disconnected by a small space. It doesn't matter whether I load the upperbody from Robert's male or the vanilla version, the disconnection still occurs. I assume it may have something to do with the skeleton. It doesn't seem plausible to do the reverse -- attaching the armor to the standard upper body skeleton. Is there an easy way to adjust this? I try moving the shoulder/collarbone area in blender, but moving it up doesn't register, I suspect because of how it's attached to the bone. Link to comment Share on other sites More sharing options...
Pursinta Posted November 11, 2009 Author Share Posted November 11, 2009 Ah, nevermind. :) I managed to fix the issue by importing the body fresh through nifskope, and then reopening the .nif in blender to edit out the parts I didn't need. Once in the game, everything worked fine! Hopefully I will have the same luck when attempting the same thing in the future. Link to comment Share on other sites More sharing options...
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