darthcn Posted November 11, 2009 Share Posted November 11, 2009 i seriously don't get it, a quarter to four AM and i'm still trying this problem; in this pic everything looks fine to me (focusing on the head and neck position here) http://i891.photobucket.com/albums/ac113/3...03-58-16-35.jpg but when i put this pose in game the character's looking in profile position. http://i891.photobucket.com/albums/ac113/3...03-17-33-73.jpg am i not seeing something? is the neck in the blender pic in the wrong rotation and I'm just going blind with sleep deprivation? Link to comment Share on other sites More sharing options...
RGMage2 Posted November 12, 2009 Share Posted November 12, 2009 The only thing I can think of is the bone weight priority not being set. Like in this picture. http://i171.photobucket.com/albums/u312/RG...ts/posedemo.jpg I'm still a novice at this myself, so I can't be of much help to you. But I can tell you that when I have made a pose that altered the neck, they did come out exactly as they were supposed to. :cool: Link to comment Share on other sites More sharing options...
darthcn Posted November 12, 2009 Author Share Posted November 12, 2009 yeah i wonder if it's the head i'm using, I havent got a headhuman nif file, i guess i'll have to extract that from oblivion, instead im using Abriael_Human head and it's the only thing i have problems with, everything else poses right except it'd like the character has no spine running through the neck. but that can't be it,it's got to do with the skeleton i suppose, i'll check the priority EDIT: checked the priority , all the bones set to 30, i'll have to keep playing around. Link to comment Share on other sites More sharing options...
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