Jump to content

i cant start the pit.


junipe

Recommended Posts

when you start the pit and cross the bridge you see three slaves run out and blow up and your supposed to go over to the gate and talk to the slaver who walks to the other side of the door. but when i go through the door and the conversation is supposed to start between me and him my game crashes. ill post my load order below. any help would greatly be appreciated.

 

Fallout3.esm

BrokenSteel.esm

PointLookout.esm

ThePitt.esm

Anchorage.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm

Mart's Mutant Mod.esm

Enhanced Weather - Rain and Snow.esm

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod.esp

Owned!.esp

1PipboyPDA.esp

UndergroundHideout.esp

Item Descriptions Img.esp

Fellout-SOTD.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

StreetLights.esp

Enhanced Weather - Rain and Snow in Fallout.esp

MZGOODIEROOM.esp

MZAllAccessPass.esp

DCInteriors_Mason.esp

DCInteriors_Georgtown.esp

DCInteriors_SewardSq.esp

DCInteriors_LEnfntPl.esp

BusworldV1.05.esp

Engineering Core Cleaning -Mothership Zeta-.esp

MZ_OvercoatFix.esp

FollowersHireContinued-NoChecks.esp

Wadsworth- Protectron.esp

Megaton Closes.esp

 

Total active plugins: 44

Total plugins: 64

Link to comment
Share on other sites

Just a general comment - load Broken Steel last of the DLC masters. It has the level 30 cap built in (though many mods can override this).

 

I haven't tried The Pitt since loading MMM and the DLC add-ons for it, but I don't think it would break that.

 

The way to find out with certainty is to use ElministerAU's FO3Edit to find mod conflicts. Some can be resolved by playing with your load order in Timeslip's Fallout Mod Manager, but many cannot. For those cases you'll need FO3Edit. You'll want Miax's great FO3Edit Guide - Web-enized to show you how to use the utility for conflict detection and resolution.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...