junipe Posted November 11, 2009 Share Posted November 11, 2009 when you start the pit and cross the bridge you see three slaves run out and blow up and your supposed to go over to the gate and talk to the slaver who walks to the other side of the door. but when i go through the door and the conversation is supposed to start between me and him my game crashes. ill post my load order below. any help would greatly be appreciated. Fallout3.esmBrokenSteel.esmPointLookout.esmThePitt.esmAnchorage.esmZeta.esmUnofficial Fallout 3 Patch.esmMart's Mutant Mod.esmEnhanced Weather - Rain and Snow.esmUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - Mothership Zeta.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod.espOwned!.esp1PipboyPDA.espUndergroundHideout.espItem Descriptions Img.espFellout-SOTD.espFellout-BrokenSteel.espFellout-PointLookout.espStreetLights.espEnhanced Weather - Rain and Snow in Fallout.espMZGOODIEROOM.espMZAllAccessPass.espDCInteriors_Mason.espDCInteriors_Georgtown.espDCInteriors_SewardSq.espDCInteriors_LEnfntPl.espBusworldV1.05.espEngineering Core Cleaning -Mothership Zeta-.espMZ_OvercoatFix.espFollowersHireContinued-NoChecks.espWadsworth- Protectron.espMegaton Closes.esp Total active plugins: 44Total plugins: 64 Link to comment Share on other sites More sharing options...
csb Posted November 11, 2009 Share Posted November 11, 2009 Just a general comment - load Broken Steel last of the DLC masters. It has the level 30 cap built in (though many mods can override this). I haven't tried The Pitt since loading MMM and the DLC add-ons for it, but I don't think it would break that. The way to find out with certainty is to use ElministerAU's FO3Edit to find mod conflicts. Some can be resolved by playing with your load order in Timeslip's Fallout Mod Manager, but many cannot. For those cases you'll need FO3Edit. You'll want Miax's great FO3Edit Guide - Web-enized to show you how to use the utility for conflict detection and resolution. Link to comment Share on other sites More sharing options...
junipe Posted November 12, 2009 Author Share Posted November 12, 2009 ok i got FO3 edit and applied the filter i need to use but i have absolutely no idea how to identify a problem. Link to comment Share on other sites More sharing options...
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