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Manipulating the date


Sultericdrums

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Let's say I have a mod where the I need to set a starting date at the beginning of the mod and then trigger stages based on the date after that. Is there a way to do it? OBSE? A Mod?

 

In other words, when the quest starts it's 3012, 1st day 2nd month.

 

The next stage triggers in 9 months, can I advance the date so it triggers so that the player doesn't have to screw around for 9 months?

 

Etc...

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The date and time is controlled by a number of global variables.

http://cs.elderscrolls.com/constwiki/index...ecial_variables

 

Like all variables, they can be used and changed with scripting.

 

In vanilla Oblivion, nothing beyond the day of the week, or days since a previous stage was set is utilized by the game. Although there are some conversations linked to certain holidays, nothing actually happens on those days. You can set the game year to 5000 years after the game began, both with directly setting the date via those variables, or sitting around with an extremely high timescale without having any significant impact on the game world.

 

However, it should be noted that some mods, particularly survival (eat, drink, sleep) type mods may have some aspects which work off game date for deciding activities.

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