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Little help with indoor water...


Squiggoth_the_mighty

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Firstly is this possible, and how?

 

The main issue is that I wish for a little waterfall in the throne room of the mod I'm building, the problem lies in that I cannot, no matter the light source used, get the waterfall visible in game or TESCS unless under "Bright Light" in the "World" drop down menu.

 

http://i4.photobucket.com/albums/y142/squig/TESForum/CastleUTMThroneWaterfallissue01.jpg

Under bright light...

 

http://i4.photobucket.com/albums/y142/squig/TESForum/CastleUTMThroneWaterfallissue02.jpg

Under normal light...

 

and how would one build a pool to have the waterfall pour in.

 

Thanks Dan

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Make sure the object doesn't have "initially disabled" checked. Make sure that the waterfall does not have any transparent surfaces in front or behind. Make sure the waterfall is only 1 object, and not 2 objects which are at the same location. The game engine doesn't support 2 semi-transparent meshes in front of eachother, and will often make both vanish. In the CS, semi-transparent objects are always harder to see without the bright lighting on.

 

For making a pool, you can't use real water without making the entire cell have water at that same height. If creating a new mesh isn't an option, the waterfall foam or one of the static water resources (do a search) is normally good enough to do the job.

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