Jump to content

NPC's using pilotable pirate ships?


tkdmaster

Recommended Posts

I am trying to incorporate a mod which would make use of Jason's Pilotable Pirate Ship mod so that NPC's, that I will add in, will travel the waterways via the boats, pick up items in a set location, and then return to their start city and devliver the cargo to the appropriate stores for sale. The problem I am having the most issues is with getting the NPC's to operate the boat, so if anyone has suggestions for this, please send me a message!
Link to comment
Share on other sites

Not sure it's possible in the same sense as it would apply to the player. Anything similar would probably have to be movement which is entirely scripted and set along pre-scripted, linear paths. It would also likely be horrible for performance, have many secondary issues, and not do a damn thing if the player wasn't there to see it happening.
Link to comment
Share on other sites

Not sure it's possible in the same sense as it would apply to the player. Anything similar would probably have to be movement which is entirely scripted and set along pre-scripted, linear paths. It would also likely be horrible for performance, have many secondary issues, and not do a damn thing if the player wasn't there to see it happening.

 

As far as the routes are concerned, a single scripted route would be fine for all intents and purposes, as there could just be 1-2 merchants that do the cargo running back and forth to places and could even use 1 ship for it. Problem I am having is actually getting them to use the ships, since they require a bit more control than say a horse to use, and am unsure how to script it at all for NPC's....

 

Which leads me to my next thought. I know there is a mod out there that adds traveling merchants with carts they pull along to some of the routes between cities, although they don't actually take stuff anywhere and just sell their goods from wherever they are at the time of you encountering them. But how difficult would it be to have them move goods from one town to another between the shops? I'm not entirely sure how the current mod makes the cart follow the merchant and whatnot, but it doesn't seem unreasonable to assume that it could be modified to do the task I am looking to accomplish.

 

As always, any suggestions or thoughts on the matter would be highly appreciated!

Link to comment
Share on other sites

As always, any suggestions or thoughts on the matter would be highly appreciated!

Essentially, move the boat and the NPC piloting it with scripts. Can't do anything with AI or pathnodes since these don't function in or on water. You might be able to use an invisible chair with a standing idle to make sure the NPC stays put while it is being moved around with the script on the boat.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...