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Help with load order


Kusumura

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Argh. I know where to point the finger to my near constant CTD woes - my load order, birthed of laziness and willing ignorance. Up until now, I've been able to grind my teeth and bare with my own stupidity, but I tell you what - the Dentist's bills are racking up. Since I haven't an iota of intelligence on the matter, I humbly (Though agitatedly with myself) request a quick example of how I should set out the mods I have at the moment.

 

Current load order:

 

Oblivion.esm

CM Partners.esm

Oscuro's_Oblivion_Overhaul.esm

Cobl Main.esm

TamrielTravellers.esm

HorseCombatMaster.esm

MALO - MAIN.esm

MALO - Guild Tweaks.esp

MALO - Vendor Additions.esp

MALO - Clutter Replacer OOO.esp

All+5AttributeModifiers.esp

RealisticForceHigh.esp

Enhanced Water v2.0 HD.esp

RealisticMagicForceHigh.esp

Shadow Steed.esp

attack and hide easier v2.1.esp

_Ren_BeautyPack_full.esp

Cyrodiil Travel Services.esp

DLCShiveringIsles.esp

Books of Oblivion.esp

Cobl Glue.esp

Cobl Si.esp

OOO 1.32-Cobl.esp

Cobl Silent Equip Misc.esp

BlackScreenSneakFix.esp

VaultsofCyrodiil.esp

Thieves Arsenal.esp

Harvest [Flora] - Shivering Isles.esp

Living Economy - Items.esp

Cutthroat Merchants.esp

Harvest [Flora].esp

Living Economy.esp

Oscuro's_Oblivion_Overhaul.esp

WeightLifter.esp

OOO-Magic_Script_Effect_Fix.esp

Adonnays Elven Weaponry.esp

ScriptEffectSubduer.esp

Stronger Soul Gems - x10.esp

OOO-Water_Weeds.esp

SetEssentialActors.esp

GreatForestMarket.esp

Dwemer_Skyship_1_1_0.esp

DeadlyReflex 5 - Combat Moves.esp

SentientWeapon.esp

SniperSneakSkillup.esp

Retroactive Stats.esp

Crowded Roads Advanced.esp

DS Flaming Arrows.esp

Poison_Apples_as_Poison_Ingredient-3514.esp

New Vampire Feeding Sound.esp

Potion_Unlimiter-1948.esp

SaveSkillTrainingForLater.esp

PPAssasinsRush.esp

HeartOftheDead.esp

RenGuardOverhaul.esp

P1DkeyChain.esp

Cobl Tweaks.esp

Salmo the Baker, Cobl.esp

nVidia Black Screen Fix.esp

Realistic Arrow Flight.esp

RANGEREDIT.esp

Shadow Ranger.esp

RAFVB - LTDVO Compatibility Patch.esp

RAF Vampires Bite 2.esp

LTDVampireOverhaul.esp

TamrielTravellers4OOO.esp

TamrielTravellersItemsUnscaled.esp

TamrielTravellersItemsCobl.esp

TamrielTravellerAdvscript.esp

TamrielTravellersFactionAll.esp

ShiveringIsleTravellers.esp

ShiveringIsleTravellersFriendlyFactions.esp

Magicka Regen x4.esp

Akatosh Mount By Saiden Storm.esp

Geass.esp

KORE- Blood Drinker Umbra.esp

RenGuardOverhaulShiveringIsles.esp

Gattsurus_Easier_Black_Soul_Gems-2708.esp

mythsandlegends.esp

lumi_enchantments.esp

SkillSpecialization.esp

 

Any help, suggestions of suicide and/or lack of education, insults and otherwise deconstructive comments are welcome, though I'd be very grateful if someone could set out the above list for me xD.

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Load order will not fix everything, some mods will just not work with some others, and some require special handling. There is no magic formula to set load order, just a set of general guidelines. If your load order works and you are able to play the game, it is right - for you.

 

Before you start messing with load order be sure you have patched to the latest version of the game - some mods will not work unless you do.

If any mod requires OBSE, be sure it is properly installed and you start the game using OBSE.

Be sure you have the proper tools to change the load order, usually OBMM and BOSS

 

Any mod that changes something in another mod MUST be loaded after the mod it makes changes to. Such as patches to a mod.

 

My recommendations

Batch loading a bunch of mods without testing is asking for trouble. The time you think you will save will be more than made up by the time you spend in troubleshooting. Install one at a time, test that one, then after it is working install another one. This way your load order gets built one mod at a time. And you are never trying to 'fix' more than one mod at a time.

 

However for those who insist on making things hard for themselves:

Remove Deadly reflex until everything else is working.

Use BOSS http://tesnexus.com/downloads/file.php?id=20516 for your initial setting.

 

At the end of the BOSS order, there will be some mods that it did not know where to put. Use OBMM to place them manually.

 

Here is a load order recommendation by Dev_akm

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

After DLCs and quest mods have been completed they can be moved up. It is a good idea to have the quest you are currently working on (except the vanilla quests) near the end of your load order. They can be moved up when you start another quest.

 

After you have everything else working, add in the Deadly Reflex mod. It will go very near the end , if not the last mod.

 

As this post will eventually lead to an article, I would appreciate any feedback. Positive or negative. Especially if you see anything you disagree with or believe to be wrong. :thanks: Bben46

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Not a thing wrong with your guidelines, mate! Very helpful! The only revision I could add to what you have there would be to switch around <Major Overhaul Mods> and <Minor Mods/New Items/Houses/DCL's (Post-Completion)>, since many of the minor mods would lose effect against the bigger overhauls such as OOO, MMM and the like. Seeing as it's getting to the point where real-life fatigue is beginning to hamper my mental prowess (Or lack thereof.. In your face, Real Needs mods!! I can experience the real thing!) I'll submit the order I come up with later, as an example to others going through the same woes.

 

Already have the latest patch, OBSE version and OBMM. Never used BOSS, though. Seems somewhat superfluous with OBMM able to handle the task on the fly as I'm activating and deactivating mods.

 

With mine, what I've tried to do is keep what's minor and effects tiny things or else not many towards the bottom (Such as my own Geass (Dear Lord, I'm an anime-munchkin!) power mod, that just adds four or five different spells in without touching anything else), whilst everything that is larger, and could be used as a resource more than anything higher up the list (Deadly Reflex been the exception on the major overhauls rule... It's just been overshadowed by the installation and frustration spree of recent times). Though, seeing as I can't make ten minutes without a CTD, it's obvious how well this method's working for me.. I suppose I should be grateful that I even have ten minutes, with some of the stories I've read while researching the topic of a better load order! Lol.

 

In another post I read by you, you mentioned that Textures and Meshes left lying around loose in the Data folder resources could lead to CTD's.. is that true? I never knew. I suppose I'll have the thoroughly go through both of the folders with Lieutenant Columbo's glass eye that never misses a strand of thread. I'm one to just simply delete the .esp/m file(s) and leave it at that, rather than scour through finding all of the neglected files.

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I do my load order the way you said.

 

One additional thing i do, is after I have manually ordered the mods BOSS didn't know what to do with, is to go into the BOSS Master list and insert those mods in the right place so that the next time I use BOSS it knows where to put them.

 

Saves having to keep manually reordering them when i add a new mod.

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Here we go!

 

Current load order:

 

Oblivion.esm

CM Partners.esm

Oscuro's_Oblivion_Overhaul.esm

Cobl Main.esm

MALO - MAIN.esm

TamrielTravellers.esm

The Evolution Stone.esm

HorseCombatMaster.esm

DLCShiveringIsles.esp

Oscuro's_Oblivion_Overhaul.esp

OOO-Water_Weeds.esp

Harvest [Flora].esp

Harvest [Flora] - Shivering Isles.esp

OOO-Magic_Script_Effect_Fix.esp

P1DkeyChain.esp

Cobl Si.esp

OOO 1.32-Cobl.esp

Cobl Silent Equip Misc.esp

Cobl Glue.esp

Cobl Tweaks.esp

MALO - Guild Tweaks.esp

MALO - Vendor Additions.esp

MALO - Clutter Replacer OOO.esp

TamrielTravellers4OOO.esp

TamrielTravellersItemsUnscaled.esp

TamrielTravellersItemsCobl.esp

TamrielTravellerAdvscript.esp

TamrielTravellersFactionAll.esp

ShiveringIsleTravellers.esp

ShiveringIsleTravellersFriendlyFactions.esp

Crowded Roads Advanced.esp

SentientWeapon.esp

Cyrodiil Travel Services.esp

HeartOftheDead.esp

All+5AttributeModifiers.esp

Shadow Steed.esp

_Ren_BeautyPack_full.esp

Books of Oblivion.esp

BlackScreenSneakFix.esp

WeightLifter.esp

Adonnays Elven Weaponry.esp

ScriptEffectSubduer.esp

Stronger Soul Gems - x10.esp

SetEssentialActors.esp

GreatForestMarket.esp

Dwemer_Skyship_1_1_0.esp

SniperSneakSkillup.esp

Retroactive Stats.esp

Poison_Apples_as_Poison_Ingredient-3514.esp

Potion_Unlimiter-1948.esp

SaveSkillTrainingForLater.esp

PPAssasinsRush.esp

RenGuardOverhaul.esp

Salmo the Baker, Cobl.esp

Shadow Ranger.esp

RAFVB - LTDVO Compatibility Patch.esp

RAF Vampires Bite 2.esp

LTDVampireOverhaul.esp

New Vampire Feeding Sound.esp

Magicka Regen x4.esp

Akatosh Mount By Saiden Storm.esp

Geass.esp

KORE- Blood Drinker Umbra.esp

Gattsurus_Easier_Black_Soul_Gems-2708.esp

mythsandlegends.esp

lumi_enchantments.esp

Rogue Tools.esp

SkillSpecialization.esp

RenGuardOverhaulShiveringIsles.esp

Living Economy.esp

Living Economy - Items.esp

Cutthroat Merchants.esp

nVidia Black Screen Fix.esp

attack and hide easier v2.1.esp

Enhanced Water v2.0 HD.esp

The Evolution Stone EASY.esp

DeadlyReflex 5 - Combat Moves.esp

RealisticMagicForceHigh.esp

RealisticForceHigh.esp

Realistic Arrow Flight.esp

 

 

What's changed?

 

Well... If it wasn't obvious, the list looks a heck of a lot neater than the other - not everything just tossed and left to wherever it landed! Now I'm really starting to step up to my Virgo Zodiac!

 

It wasn't too difficult, but certain allowances had to be made (Such as Realistic Rag Doll Force and Realistic Arrow Flight being down the bottom rather than Deadly Reflex) to ensure that the effects of everything would be kept and not overridden. IN the middle is all the meaningless bul- I mean, "Under appreciated," mods that didn't quite seem to make any difference, so I left them be, just like the original list.

 

In the end, all I did was bump up all of the Overhauls, really. But, here's the general jist of it, with bben's setting out;

 

<Weather/Environment/Sound Mods>

<DLC's (Pre-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists> -> None in particular that need any attention in this list, aside from Living Economy, which is closest to the bottom out of any levelled list altering mod.

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