Kusumura Posted November 14, 2009 Share Posted November 14, 2009 Argh. I know where to point the finger to my near constant CTD woes - my load order, birthed of laziness and willing ignorance. Up until now, I've been able to grind my teeth and bare with my own stupidity, but I tell you what - the Dentist's bills are racking up. Since I haven't an iota of intelligence on the matter, I humbly (Though agitatedly with myself) request a quick example of how I should set out the mods I have at the moment. Current load order: Oblivion.esmCM Partners.esmOscuro's_Oblivion_Overhaul.esmCobl Main.esmTamrielTravellers.esmHorseCombatMaster.esmMALO - MAIN.esmMALO - Guild Tweaks.espMALO - Vendor Additions.espMALO - Clutter Replacer OOO.espAll+5AttributeModifiers.espRealisticForceHigh.espEnhanced Water v2.0 HD.espRealisticMagicForceHigh.espShadow Steed.espattack and hide easier v2.1.esp_Ren_BeautyPack_full.espCyrodiil Travel Services.espDLCShiveringIsles.espBooks of Oblivion.espCobl Glue.espCobl Si.espOOO 1.32-Cobl.espCobl Silent Equip Misc.espBlackScreenSneakFix.espVaultsofCyrodiil.espThieves Arsenal.espHarvest [Flora] - Shivering Isles.espLiving Economy - Items.espCutthroat Merchants.espHarvest [Flora].espLiving Economy.espOscuro's_Oblivion_Overhaul.espWeightLifter.espOOO-Magic_Script_Effect_Fix.espAdonnays Elven Weaponry.espScriptEffectSubduer.espStronger Soul Gems - x10.espOOO-Water_Weeds.espSetEssentialActors.espGreatForestMarket.espDwemer_Skyship_1_1_0.espDeadlyReflex 5 - Combat Moves.espSentientWeapon.espSniperSneakSkillup.espRetroactive Stats.espCrowded Roads Advanced.espDS Flaming Arrows.espPoison_Apples_as_Poison_Ingredient-3514.espNew Vampire Feeding Sound.espPotion_Unlimiter-1948.espSaveSkillTrainingForLater.espPPAssasinsRush.espHeartOftheDead.espRenGuardOverhaul.espP1DkeyChain.espCobl Tweaks.espSalmo the Baker, Cobl.espnVidia Black Screen Fix.espRealistic Arrow Flight.espRANGEREDIT.espShadow Ranger.espRAFVB - LTDVO Compatibility Patch.espRAF Vampires Bite 2.espLTDVampireOverhaul.espTamrielTravellers4OOO.espTamrielTravellersItemsUnscaled.espTamrielTravellersItemsCobl.espTamrielTravellerAdvscript.espTamrielTravellersFactionAll.espShiveringIsleTravellers.espShiveringIsleTravellersFriendlyFactions.espMagicka Regen x4.espAkatosh Mount By Saiden Storm.espGeass.espKORE- Blood Drinker Umbra.espRenGuardOverhaulShiveringIsles.espGattsurus_Easier_Black_Soul_Gems-2708.espmythsandlegends.esplumi_enchantments.espSkillSpecialization.esp Any help, suggestions of suicide and/or lack of education, insults and otherwise deconstructive comments are welcome, though I'd be very grateful if someone could set out the above list for me xD. Link to comment Share on other sites More sharing options...
bben46 Posted November 14, 2009 Share Posted November 14, 2009 Load order will not fix everything, some mods will just not work with some others, and some require special handling. There is no magic formula to set load order, just a set of general guidelines. If your load order works and you are able to play the game, it is right - for you. Before you start messing with load order be sure you have patched to the latest version of the game - some mods will not work unless you do.If any mod requires OBSE, be sure it is properly installed and you start the game using OBSE.Be sure you have the proper tools to change the load order, usually OBMM and BOSS Any mod that changes something in another mod MUST be loaded after the mod it makes changes to. Such as patches to a mod. My recommendationsBatch loading a bunch of mods without testing is asking for trouble. The time you think you will save will be more than made up by the time you spend in troubleshooting. Install one at a time, test that one, then after it is working install another one. This way your load order gets built one mod at a time. And you are never trying to 'fix' more than one mod at a time. However for those who insist on making things hard for themselves:Remove Deadly reflex until everything else is working.Use BOSS http://tesnexus.com/downloads/file.php?id=20516 for your initial setting. At the end of the BOSS order, there will be some mods that it did not know where to put. Use OBMM to place them manually. Here is a load order recommendation by Dev_akm Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> After DLCs and quest mods have been completed they can be moved up. It is a good idea to have the quest you are currently working on (except the vanilla quests) near the end of your load order. They can be moved up when you start another quest. After you have everything else working, add in the Deadly Reflex mod. It will go very near the end , if not the last mod. As this post will eventually lead to an article, I would appreciate any feedback. Positive or negative. Especially if you see anything you disagree with or believe to be wrong. :thanks: Bben46 Link to comment Share on other sites More sharing options...
Kusumura Posted November 14, 2009 Author Share Posted November 14, 2009 Not a thing wrong with your guidelines, mate! Very helpful! The only revision I could add to what you have there would be to switch around <Major Overhaul Mods> and <Minor Mods/New Items/Houses/DCL's (Post-Completion)>, since many of the minor mods would lose effect against the bigger overhauls such as OOO, MMM and the like. Seeing as it's getting to the point where real-life fatigue is beginning to hamper my mental prowess (Or lack thereof.. In your face, Real Needs mods!! I can experience the real thing!) I'll submit the order I come up with later, as an example to others going through the same woes. Already have the latest patch, OBSE version and OBMM. Never used BOSS, though. Seems somewhat superfluous with OBMM able to handle the task on the fly as I'm activating and deactivating mods. With mine, what I've tried to do is keep what's minor and effects tiny things or else not many towards the bottom (Such as my own Geass (Dear Lord, I'm an anime-munchkin!) power mod, that just adds four or five different spells in without touching anything else), whilst everything that is larger, and could be used as a resource more than anything higher up the list (Deadly Reflex been the exception on the major overhauls rule... It's just been overshadowed by the installation and frustration spree of recent times). Though, seeing as I can't make ten minutes without a CTD, it's obvious how well this method's working for me.. I suppose I should be grateful that I even have ten minutes, with some of the stories I've read while researching the topic of a better load order! Lol. In another post I read by you, you mentioned that Textures and Meshes left lying around loose in the Data folder resources could lead to CTD's.. is that true? I never knew. I suppose I'll have the thoroughly go through both of the folders with Lieutenant Columbo's glass eye that never misses a strand of thread. I'm one to just simply delete the .esp/m file(s) and leave it at that, rather than scour through finding all of the neglected files. Link to comment Share on other sites More sharing options...
Rhiana Posted November 15, 2009 Share Posted November 15, 2009 I do my load order the way you said. One additional thing i do, is after I have manually ordered the mods BOSS didn't know what to do with, is to go into the BOSS Master list and insert those mods in the right place so that the next time I use BOSS it knows where to put them. Saves having to keep manually reordering them when i add a new mod. Link to comment Share on other sites More sharing options...
Kusumura Posted November 15, 2009 Author Share Posted November 15, 2009 Here we go! Current load order: Oblivion.esmCM Partners.esmOscuro's_Oblivion_Overhaul.esmCobl Main.esmMALO - MAIN.esmTamrielTravellers.esmThe Evolution Stone.esmHorseCombatMaster.esmDLCShiveringIsles.espOscuro's_Oblivion_Overhaul.espOOO-Water_Weeds.espHarvest [Flora].espHarvest [Flora] - Shivering Isles.espOOO-Magic_Script_Effect_Fix.espP1DkeyChain.espCobl Si.espOOO 1.32-Cobl.espCobl Silent Equip Misc.espCobl Glue.espCobl Tweaks.espMALO - Guild Tweaks.espMALO - Vendor Additions.espMALO - Clutter Replacer OOO.espTamrielTravellers4OOO.espTamrielTravellersItemsUnscaled.espTamrielTravellersItemsCobl.espTamrielTravellerAdvscript.espTamrielTravellersFactionAll.espShiveringIsleTravellers.espShiveringIsleTravellersFriendlyFactions.espCrowded Roads Advanced.espSentientWeapon.espCyrodiil Travel Services.espHeartOftheDead.espAll+5AttributeModifiers.espShadow Steed.esp_Ren_BeautyPack_full.espBooks of Oblivion.espBlackScreenSneakFix.espWeightLifter.espAdonnays Elven Weaponry.espScriptEffectSubduer.espStronger Soul Gems - x10.espSetEssentialActors.espGreatForestMarket.espDwemer_Skyship_1_1_0.espSniperSneakSkillup.espRetroactive Stats.espPoison_Apples_as_Poison_Ingredient-3514.espPotion_Unlimiter-1948.espSaveSkillTrainingForLater.espPPAssasinsRush.espRenGuardOverhaul.espSalmo the Baker, Cobl.espShadow Ranger.espRAFVB - LTDVO Compatibility Patch.espRAF Vampires Bite 2.espLTDVampireOverhaul.espNew Vampire Feeding Sound.espMagicka Regen x4.espAkatosh Mount By Saiden Storm.espGeass.espKORE- Blood Drinker Umbra.espGattsurus_Easier_Black_Soul_Gems-2708.espmythsandlegends.esplumi_enchantments.espRogue Tools.espSkillSpecialization.espRenGuardOverhaulShiveringIsles.espLiving Economy.espLiving Economy - Items.espCutthroat Merchants.espnVidia Black Screen Fix.espattack and hide easier v2.1.espEnhanced Water v2.0 HD.espThe Evolution Stone EASY.espDeadlyReflex 5 - Combat Moves.espRealisticMagicForceHigh.espRealisticForceHigh.espRealistic Arrow Flight.esp What's changed? Well... If it wasn't obvious, the list looks a heck of a lot neater than the other - not everything just tossed and left to wherever it landed! Now I'm really starting to step up to my Virgo Zodiac! It wasn't too difficult, but certain allowances had to be made (Such as Realistic Rag Doll Force and Realistic Arrow Flight being down the bottom rather than Deadly Reflex) to ensure that the effects of everything would be kept and not overridden. IN the middle is all the meaningless bul- I mean, "Under appreciated," mods that didn't quite seem to make any difference, so I left them be, just like the original list. In the end, all I did was bump up all of the Overhauls, really. But, here's the general jist of it, with bben's setting out; <Weather/Environment/Sound Mods><DLC's (Pre-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> -> None in particular that need any attention in this list, aside from Living Economy, which is closest to the bottom out of any levelled list altering mod. Link to comment Share on other sites More sharing options...
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