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kruddpm

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im a real dud so can anyone translate this for me as if you were explaining it to a five year old.

 

"you can get around the texture issues by making a folder tree that mimics authors install path and putting the textures into it as well as your own install path eg: "C:\Games\Fallout3\Data\Textures\" also ensure you have used fomm's "Toggle invalidation" like is required by most data\texture replacement HTH

 

ps: if you're using Vista or W7 you can also use the mklink command from a shell to create a Junction to your true path instead

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Textures are in the right path...So, just extract mod to data folder

(if you use winrar to extract you will be asked to overwrite/replace click YES TO ALL)

 

If TARDISTextures folder is in your data/textures...everything is ok

 

Open fallout mod manager, use toggle invalidation button and click apply invalidation.

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man...what a great explanation! :ohmy:

 

You have problems with textures?give me a link to mod...I can check right path for textures

thanks for replying so fast! :thanks:

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Textures are in the right path...So, just extract mod to data folder

(if you use winrar to extract you will be asked to overwrite/replace click YES TO ALL)

 

If TARDISTextures folder is in your data/textures...everything is ok

 

Open fallout mod manager, use toggle invalidation button and click apply invalidation.

so did u try it in ur game

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Go to documents/my games/fallout 3 Open fallout.ini (configuration settings)

 

And make sure that " bInvalidateOlderFiles=" is set to 1

yeah it is set to one.

so i will go over what i have done.

i got the down load and extracted it to the data files and said yes to overwrite. then i went to fomm and enabled invalidation then i checked the box in the data files. and in game when i call the tardis all the exterior textures r jumbled.

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