Jump to content

crash trouble


tthammy

Recommended Posts

ok i realy don t know but i crash alot when entering a dongeon or entering mage guild -.- which is weird.

which mod should i delete?

 

Oblivion.esm

underdark.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

Francesco's Optional New Creatures Add-On.esm

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

Mart's Monster Mod for OOO.esm

HorseCombatMaster.esm

TRoN.esp

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Living Economy.esp

Living Economy - Items.esp

Cutthroat Merchants.esp

Terran Vampires Beta.esp

DLCHorseArmor.esp

DLCOrrery.esp

DLCVileLair.esp

DLCMehrunesRazor.esp

DLCSpellTomes.esp

Adonnays Elven Weaponry.esp

Armory of the Silver Dragon.esp

DBShadowSet.esp

DarkIllusionArmor.esp

DMACArmor.esp

Doomshard Bow.esp

SexyKunoichi.esp

Dude Wheres My Horse.esp

DLCThievesDen.esp

Francesco's Optional Files.esp

Oblivion WarCry EV.esp

Oscuro's_Oblivion_Overhaul.esp

OOO-Water_Weeds.esp

OOO-DLT_Remover.esp

OOO-Magic_Script_Effect_Fix.esp

OOO-Container_Trap_Instant_Effects.esp

Mart's Monster Mod for Fran.esp

Mart's Monster Mod for OOO.esp

Mart's Monster Mod - Less Rats.esp

Mart's Monster Mod - Dungeons of MMM.esp

OOO-WaterFish.esp

DLCFrostcrag.esp

Knights.esp

Mart's Monster Mod for OOO - Knights .esp

Harvest [Flora].esp

Harvest [Flora] - Shivering Isles.esp

Harvest [Flora] - DLCVileLair.esp

Harvest [Flora] - DLCFrostcrag.esp

DeadlyReflex 5 - Combat Moves.esp

_Ren_BeautyPack_full.esp

Exnem1 Moonwell and Mystic Night Elf.esp

Elves Of Lineage II.esp

Beautiful People.esp

KT_CustomRaceFix.esp

Francesco's 10 days respawn time - 1-20 day lenght rescale.esp

LifeDetect Shader HQ.esp

ViconiaChapterTwo.esp

severianskatanas1_2.esp

Joe's Energy Bow.esp

Nico's Quinga Bows.esp

Red's Weightless Arrows.esp

Blakeley's Lachrymal Bow.esp

Link to comment
Share on other sites

Notes on your load order:

Unofficial Oblivion Patch should be just after the .esm files.

both KT_CustomRaceFix.esp and Oblivion Citadel Door Fix.esp are included in the unofficial patch

Deadly reflex needs to be lower in your load order, I recommend removing it for troubleshooting, then putting it back when everything else works.

 

 

Here is a link to Bben's Crash Help

http://www.tesnexus.com/articles/article.php?id=298.

 

Bben's Load order recommendations (preliminary this will be posted as an article when done)

by Bben46

Original document 11/14/09

 

Load order will not fix everything, some mods will just not work with some others, and some require special handling. There is no magic formula to set load order, just a set of general guidelines. If your load order works and you are able to play the game, it is right - for you.

 

Before you start messing with load order be sure you have patched to the latest version of the game - some mods will not work unless you do.

If any mod requires OBSE, be sure it is properly installed and you start the game using OBSE.

Be sure you have the proper tools to change the load order, usually OBMM and BOSS

 

Any mod that changes something in another mod MUST be loaded after the mod it makes changes to. Such as patches to a mod.

 

My recommendations

Batch loading a bunch of mods without testing is asking for trouble. The time you think you will save will be more than made up by the time you spend in troubleshooting. Install one at a time, test that one, then after it is working install another one. This way your load order gets built one mod at a time. And you are never trying to 'fix' more than one mod at a time.

 

However for those who insist on making things hard for themselves:

Remove Deadly reflex and Streamline (if you use them) until everything else is working.

Use BOSS http://tesnexus.com/downloads/file.php?id=20516 for your initial setting.

 

At the end of the BOSS order, there will be some mods that it did not know where to put. Use OBMM to place them manually.

 

Here is a load order recommendation, originally by Dev_akm and modified by Bben46

 

Oblivion.esm - this MUST be the first thing in the list.

All other .esm files All .esm files MUST be before any .esp files.

Unofficial Oblivion Patch

Shivering Isles.esp

Unofficial Shivering Isles patch

 

Weather/Environment/Sound Mods

Minor Mods/New Items/Houses/DLC's (Post-Completion)

Note: any DLC patch should go directly after the DLC it changes, no matter where the DLC is located

Major Overhaul Mods (FCOM, OOO, MMM etc)

Any compatibility patches for the major overhaul mods

Mods that specifically conflict with overhauls and need to take precedence

DLC's (Pre-Completion)

Quests (these can be moved up after completion of the quest)

Compatibility Patches/UOMP/Merged Leveled Lists

Special handling mods - Streamline, Deadly Reflex etc.

Bashed patch (if bash is used)

 

After DLCs and quest mods have been completed they can be moved up. It is a good idea to have the quest you are currently working on near the end of your load order. They can be moved up when you start another quest.

 

After you have everything else working, add in the special handling mods (Stream line and Deadly reflex) ONE at a time.

 

As this post will eventually lead to an article, I would appreciate any feedback. Positive or negative. Especially if you see anything you disagree with or believe to be wrong. :thanks: Bben46

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...