tthammy Posted November 14, 2009 Share Posted November 14, 2009 ok i realy don t know but i crash alot when entering a dongeon or entering mage guild -.- which is weird.which mod should i delete? Oblivion.esmunderdark.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmFrancesco's Optional New Creatures Add-On.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmMart's Monster Mod for OOO.esmHorseCombatMaster.esmTRoN.espUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espDLCShiveringIsles.espLiving Economy.espLiving Economy - Items.espCutthroat Merchants.espTerran Vampires Beta.espDLCHorseArmor.espDLCOrrery.espDLCVileLair.espDLCMehrunesRazor.espDLCSpellTomes.espAdonnays Elven Weaponry.espArmory of the Silver Dragon.espDBShadowSet.espDarkIllusionArmor.espDMACArmor.espDoomshard Bow.espSexyKunoichi.espDude Wheres My Horse.espDLCThievesDen.espFrancesco's Optional Files.espOblivion WarCry EV.espOscuro's_Oblivion_Overhaul.espOOO-Water_Weeds.espOOO-DLT_Remover.espOOO-Magic_Script_Effect_Fix.espOOO-Container_Trap_Instant_Effects.espMart's Monster Mod for Fran.espMart's Monster Mod for OOO.espMart's Monster Mod - Less Rats.espMart's Monster Mod - Dungeons of MMM.espOOO-WaterFish.espDLCFrostcrag.espKnights.espMart's Monster Mod for OOO - Knights .espHarvest [Flora].espHarvest [Flora] - Shivering Isles.espHarvest [Flora] - DLCVileLair.espHarvest [Flora] - DLCFrostcrag.espDeadlyReflex 5 - Combat Moves.esp_Ren_BeautyPack_full.espExnem1 Moonwell and Mystic Night Elf.espElves Of Lineage II.espBeautiful People.espKT_CustomRaceFix.espFrancesco's 10 days respawn time - 1-20 day lenght rescale.espLifeDetect Shader HQ.espViconiaChapterTwo.espseverianskatanas1_2.espJoe's Energy Bow.espNico's Quinga Bows.espRed's Weightless Arrows.espBlakeley's Lachrymal Bow.esp Link to comment Share on other sites More sharing options...
bben46 Posted November 14, 2009 Share Posted November 14, 2009 Notes on your load order:Unofficial Oblivion Patch should be just after the .esm files.both KT_CustomRaceFix.esp and Oblivion Citadel Door Fix.esp are included in the unofficial patchDeadly reflex needs to be lower in your load order, I recommend removing it for troubleshooting, then putting it back when everything else works. Here is a link to Bben's Crash Helphttp://www.tesnexus.com/articles/article.php?id=298. Bben's Load order recommendations (preliminary this will be posted as an article when done)by Bben46Original document 11/14/09 Load order will not fix everything, some mods will just not work with some others, and some require special handling. There is no magic formula to set load order, just a set of general guidelines. If your load order works and you are able to play the game, it is right - for you. Before you start messing with load order be sure you have patched to the latest version of the game - some mods will not work unless you do.If any mod requires OBSE, be sure it is properly installed and you start the game using OBSE.Be sure you have the proper tools to change the load order, usually OBMM and BOSS Any mod that changes something in another mod MUST be loaded after the mod it makes changes to. Such as patches to a mod. My recommendationsBatch loading a bunch of mods without testing is asking for trouble. The time you think you will save will be more than made up by the time you spend in troubleshooting. Install one at a time, test that one, then after it is working install another one. This way your load order gets built one mod at a time. And you are never trying to 'fix' more than one mod at a time. However for those who insist on making things hard for themselves:Remove Deadly reflex and Streamline (if you use them) until everything else is working.Use BOSS http://tesnexus.com/downloads/file.php?id=20516 for your initial setting. At the end of the BOSS order, there will be some mods that it did not know where to put. Use OBMM to place them manually. Here is a load order recommendation, originally by Dev_akm and modified by Bben46 Oblivion.esm - this MUST be the first thing in the list.All other .esm files All .esm files MUST be before any .esp files.Unofficial Oblivion PatchShivering Isles.espUnofficial Shivering Isles patch Weather/Environment/Sound ModsMinor Mods/New Items/Houses/DLC's (Post-Completion) Note: any DLC patch should go directly after the DLC it changes, no matter where the DLC is locatedMajor Overhaul Mods (FCOM, OOO, MMM etc)Any compatibility patches for the major overhaul modsMods that specifically conflict with overhauls and need to take precedenceDLC's (Pre-Completion)Quests (these can be moved up after completion of the quest)Compatibility Patches/UOMP/Merged Leveled ListsSpecial handling mods - Streamline, Deadly Reflex etc.Bashed patch (if bash is used) After DLCs and quest mods have been completed they can be moved up. It is a good idea to have the quest you are currently working on near the end of your load order. They can be moved up when you start another quest. After you have everything else working, add in the special handling mods (Stream line and Deadly reflex) ONE at a time. As this post will eventually lead to an article, I would appreciate any feedback. Positive or negative. Especially if you see anything you disagree with or believe to be wrong. :thanks: Bben46 Link to comment Share on other sites More sharing options...
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