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FO3 MAD MAX Complete Coversion Recruiting


Crimson Knight

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Well don't let the Total Conversion title thing Discourage you. this is just gonna be a solid mod.

nothing is set in stone at the moment we re in beginning production. Debating the limitations and how we can do it.

The most important parts of the mod is under works new car models, scripting and world map with Drivable roads

 

I think we may take the route like steel and make it a holo program you enter.

Takes loads off of scripting and no replacing any of the actual game menus

We're Even Considering Doing the Bethesda style And do it in parts and adding DLC's.

This way we can release parts and keep people coming back for more.

And we won't have some crazy 2 year release date wait.

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All though this is the Closest Max Armor I have ever seen posted to this day. This is not Mad Max Armor. When i finish Mine you can compare the two. and they will be leagues apart. Mine will have animated Tools and sound Fx if all goes well. My model is being made directly in blender against a picture. Encase you didn't know blender could do that.
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hi,

 

i think we should make a good plan. A TC is almost TOO BIG. Lets start small and when its cool, we build more around it!

 

Okay,

 

What do we want?

-Driveable Cars

-Free Roads

-Some cool Armors

-Some Mad Max Weapons

-Some Character-Models (like the Mohawk-Guy)

-...

 

 

What else?How do we do this? Who do what?

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It would be simple enough do talk to master and animated walk is blaster.

and check the first page you'll see what is planed Maser blaster is planned

 

oh also it wasn't listed but will be adding a new radio station. and audio Mad Max music and so on

Instead of the radio station, wouldn't be easier to put in the sound files themselves as background music?

I think I can do that, Actually.

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