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Normal Maps


RoyBatterian

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What's the proper way to make higher resolution normals for vanilla models? I've seen Millenia mention this before but the comments were deleted from the thread they were posted in. I've tried making them from the textures in photoshop and they look terrible no matter what settings I try.

 

Do I need 3dsmax or blender to do that proper? Is there a good tutorial on how to do that, as I have absolutely no experience modeling.

Edited by RoyBatterian
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