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Archive Invalidation crash


sikma200

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I used to play fallout 3 normally with archive invalidation, but when I decided to play again, I installed some more mods, but they conflicted with some other mods I had so I removed them. I then noticed I didn't turn archive invalidation on, and when I turned it on, it causes fallout 3 to crash in the main menu intro, but never gets to the main menu. It just crashes in the first slide. I don't know if anything caused this because I only added and then removed the mods.

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Apparently, it doesn't matter if Archive Invalidation is actually on, as long as bInvalidateOlderFiles= is set to bInvalidateOlderFiles=0, the game will play, but the textures will still be "missing".

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Zealotlees ACR.

 

that's new, I have not seen it, install manner of overwrite is FWE /FWECOM. Craft should be installed with FWE

 

(Zealotlees ACR.) I need the link for that one to see what's in it. the above complaint does not match any data base concerning these mods with archive-invalidated programs.

 

FWE will run with or with out.

kitty

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required this:(http://fallout3nexus.com/downloads/file.php?id=12751)

And it also required this:(http://www.nexusmods.com/fallout3/mods/17748/?)

 

T3TForFWE: requirements:

  Reveal hidden contents

 

 

KDS Zealotlees ACR with Ironsights

Requires this:

 

  Reveal hidden contents

 

With that much information, I'd say you messed up, might want to go at it again, start over , and this time read things a bit better, get all you can while you can, because some mods dispensary after a while, and any mod that depends on OTHER mods will fail to work with out their masters ,this include invalidating data "not there toooooooo---Invalidate in the first place, you use invalidated to prevent the games bsa archives from overruling the lose additional mods your installing, other wise nothing will show up in game, some data does in fact show up even without invalidated Enabled, but if you run a game in this manner, this data is stored in your saved game, so it does need only that, if it required other data and you saved the game with corruptions because of missing data and suddenly this missing data is applied? the game will just have fit's freeze, cough, sputter,stutter, choke ,CTD. etc....

 

so I am downloading all of these extra missed mods and will compile them into a single game with just what you listed here.

I do not think I will find any problems with all the chess pieces on the board.

kitty

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  On 4/24/2014 at 6:24 AM, sikma200 said:

I actually had the FWE and Zealotlees ACR removed from my game when the crashing started...

tell me then, did any of these mods over write any data when you first installed them?

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I installed some more mods, but they conflicted with some other mods I had so I removed them.

That there tells me you did install them so if any thing got overwritten, do not expect an uninstall to remove the overwritten data, there is no Undue here, once done is done. once a menu /xml gets overwritten ,it is not replaced when a mod is uninstalled or unchecked, these things all have a definite impact on the game.

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  1. Mod (a) contains a bucnh of files That Mod (b) will overwrite.
  2. Mod (b) Over writes files in Mod (a).

Conflicts show up in a tools of some sort otherwise you would not know of it. So you uninstalled the offending mods Correct?

  1. Unstalling Mod (b) removes it's files and the very same files contained in Mod (a) folder.
  2. Mod (a) is left in place and now is missing all of it's files because Mod (b) was now the owner of Mod (a's) files.

No files = crash city.

FWE overwrites a ton of stuff. the mods to posted and subsequently have downloaded and am inspecting , over write it's files too, along with Righthand ironsights files, not to mention a few others not even related to these mods.

 

you understand now?

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