Jump to content

XGStrategyAI


Hobbes77

Recommended Posts

Hello all,

 

I've been taking a look at XGStrategyAI with the main propose of understanding how everything works regarding UFO and mission generation at the Geoscape level. I've started to collect my observations (and also using the content in posts made by several users here like Amineri, whghost81, drakous and others) at the UFOPaedia but I decided to move the contents to the Nexus wiki to a specific http://wiki.tesnexus.com/index.php/XGStrategyAI page. I've only got about 30% of the class figured out but I think I've gotten the basics of how the AI generates objectives and UFOs.

 

My main motivation for this project is to understand the logic followed by the AI to explain it to players and later to be used for AI mods to enhance the strategic level of the game, which is the least developed when compared to the original game.

 

Keep in mind that I've never formally learned coding, so some of my interpretations can be completely off. I could use a little feedback since in many cases I'm simply guessing things up based on my empirical experience and what I've been learning of C++ from my own research.

Edited by Hobbes77
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...