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Tagging in Wrye Bash


desicantia

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I'm new to this stuff, so go easy!

 

The latest OBMM, OBSE, Python (+ wxPython) and Wrye Bash are all installed and working, as well as Oblivion, SI, latest official OB-SI update, all DLCs, and unofficial updates for OB, SI and all DLCs. Also, full QTP + updates, SI retex, etc. TES4LodGen is ready to go. Then there's the other mods...

 

I've got a whole bunch of these in mind - with lots already installed - plus some ini tweaks and so on. The only issue so far is with trying to figure out what Bashed Patch tags to give which mods before I rebuild it, and which ones need (special) tags - other than simply 'merge', that is - in the first place. Apparently, there are even cases sometimes where you merge, say, some graphics from a mod, but leave it checked, or full active as well, in other words. Even though the general rule, as I understand it, is to uncheck mods if you're going to merge them. Gah.

 

A bit lost now. How on Earth do you figure out which mods are the exception - and in what ways - especially if they don't necessarily tell you that they could be? Is there just a simple rule or formula that always applies, and if so, what is it?! :confused: Or maybe a comprehensive list online?

 

Thanks in advance.

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Yeah, I know they're not all mergeable! I just ask it to tag such for me. But thanks for that suggestion - looks like just the thing! Exactly what I had in mind, even.

 

I'm also completely fine with trial and error, by the way. I just prefer a bit less of both, where possible. ;) I don't have limitless hours for all this.

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