ZooB Posted November 18, 2009 Share Posted November 18, 2009 I've just started to dig into the toolset after planning my mod quite carefully. This is not really a big problem, but i would really enjoy if it was possible to create a custom class. It would bring even more freshness to the mod. -- Zob Link to comment Share on other sites More sharing options...
jwvanderbeck Posted November 18, 2009 Share Posted November 18, 2009 I've just started to dig into the toolset after planning my mod quite carefully. This is not really a big problem, but i would really enjoy if it was possible to create a custom class. It would bring even more freshness to the mod. -- Zob It is possible. It is a more in depth mod, but it can be done and several of the larger mods are doing it. You can also create new specializations, as my Arcane Archer mod is doing. Link to comment Share on other sites More sharing options...
ZooB Posted November 18, 2009 Author Share Posted November 18, 2009 I've been looking for it but i can't find how to do it :/ mind giving me a a few clues or something? Link to comment Share on other sites More sharing options...
jwvanderbeck Posted November 18, 2009 Share Posted November 18, 2009 I've been looking for it but i can't find how to do it :/ mind giving me a a few clues or something? Most of the core work is in the 2da files. Those files define the classes and abilities. Then you just need to write or modify the scripts to go along with them. Link to comment Share on other sites More sharing options...
ZooB Posted November 18, 2009 Author Share Posted November 18, 2009 Sounds like something that's a long way from a thing i can do! but i will dig into it. Link to comment Share on other sites More sharing options...
Pheelon Posted November 18, 2009 Share Posted November 18, 2009 Sounds like something that's a long way from a thing i can do! but i will dig into it. I am about to prepare a example for that - new specialization with 3-6 abilities (3 differnt ones - maybe 2 ranks each) - will post here again once i fineshed it. New ability example (Sustained Warrior Talent) can be found here: http://social.bioware.com/project/729/ No tutorial though - that requires a bit more time + with the bugged talktable atm it just wouldn't be complete (unless somone figured that out allready) Link to comment Share on other sites More sharing options...
ZooB Posted November 18, 2009 Author Share Posted November 18, 2009 Yeah i came across that project before. Looks pretty good, i'm however a long way from actually needing to do this.. currently working on the enviorment for my prologue chapter. Link to comment Share on other sites More sharing options...
jwvanderbeck Posted November 18, 2009 Share Posted November 18, 2009 Sounds like something that's a long way from a thing i can do! but i will dig into it. I am about to prepare a example for that - new specialization with 3-6 abilities (3 differnt ones - maybe 2 ranks each) - will post here again once i fineshed it. New ability example (Sustained Warrior Talent) can be found here: http://social.bioware.com/project/729/ No tutorial though - that requires a bit more time + with the bugged talktable atm it just wouldn't be complete (unless somone figured that out allready) I've been too busy writing tutorials to really dig into my project much so far, but its good to see that it actually does work with the UI. I though it would, but wasn't 100% certain. YAY! Link to comment Share on other sites More sharing options...
ZooB Posted November 18, 2009 Author Share Posted November 18, 2009 I've gotta say you've done a tremendous job with them tutourials. When i've got the time ill read them all! Link to comment Share on other sites More sharing options...
Kayvaan7472 Posted November 22, 2009 Share Posted November 22, 2009 here but it seems to be really complicated and game breaking http://social.bioware.com/forum/1/topic/72/index/256086 Link to comment Share on other sites More sharing options...
Recommended Posts