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Please help mw with my load order! Please...?


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***FINAL EDIT***

I was running FO3 with ENB and as I was trying to fix it I moved most of the enb files (APART from d3d9) from my Fallout 3 directory to a safe place (I used Documents), but you might as well delete them if you were having a similair problem and changing the mod order didn't help. The good thing is that ENB is still active, I'm not sure how but I'm happy. FO3 does now take a long time to start up and stops responding for a while but I just have to leave it for a minute and it loads up. Maybe that's because it's loading my extensive mod list. Anyway, let this be a lesson to anyone else who was having a similari problem. Hopefully you won't have to find out the hard way ;)

 

Also, a big *thank you* to Moto who was so kind to me in the chat and helped me get my mod order right.

 

 

 

 

Hello, I recently got Fallout 3 and I have lots of mods on it. However, my game is crashing on startup which it didn't do before I put on most of the mods. This is not a FOSE problem, nor is it an Archiveinvalidation problem. I'm also pretty sure it's not because of a mod conflict, as I've downloaded all the bridges I needed, I think. I'm 95% sure it's because of my load order. Here is how it appears in FOMM. This was after I used the auto-sort function to try and fix it, but it made no difference. Pleeeeaaaaase tell me how to fix it! EDIT: I used BOSS to sort it a little more, and then FO3 Edit to soet it further, but still crashes to desktop.

 

fallout3.esm
anchorage.esm
thepitt.esm
brokensteel.esm
pointlookout.esm
zeta.esm
Destruction.esm
CALIBR.esm
SShop.esm
[DC RANGER ARSENAL v3 MASTER].esm
AWorldOfPainFO3.esm
Vault 101 Revisited.esm
EVE.esm
Mart's Mutant Mod.esm
Companion Core.esm
RobCo Certified v2.esm
DCInteriors_ComboEdition.esm
RH_IRONSIGHTS.esm
HuntersRidgeV1.esp
RH_IronSights_Basic_VanillaPlugin.esp
RH_IronSights_Basic_AnchoragePlugin.esp
RH_IronSights_Basic_PittPlugin.esp
RH_IronSights_Basic_BrokenSteelPlugin.esp
RH_IronSights_Basic_PointLookoutPlugin.esp
RH_IronSights_Basic_ZetaPlugin.esp
RH_IronSights_Pitt_NewRifleSights.esp
RH_IronSights_RemoveReticule.esp
RH_IronSights_PL_NewItems.esp
RH_IronSights_Vanilla_NewWeapons.esp
BlackWolf Backpack.esp
BlackWolf Backpack - Vanilla Big Guns Fix.esp
BlackWolf Backpack - Anchorage Gauss Rifle Fix.esp
BlackWolf Backpack - Zeta Drone Cannon Fix.esp
MaintenanceShed.esp
Destruction - Main.esp
Destruction - Main - Statics.esp
Destruction - DLC.esp
Destruction - DLC - Statics.esp
BusworldV1.05d.esp
Riverside Apartments.esp
SShopItems.esp
The Yard V1.6 - The Lab.esp
WeaponModKits.esp
[DC RANGER ARSENAL v3] - DLC GEAR.esp
[DC RANGER ARSENAL v3] - ITEM GENERATOR.esp
3EFdrg.esp
RealFragGrenade.esp
Companion Core DLC Addon.esp
RobCo Certified v2 Zeta Addon.esp
Responsive Kill Reactions.esp
RH_EVE_Bridge.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Master Menu Module.esp
ShellRain.esp
Slower Degradation (-25%).esp
Backpedal.esp
Realistic Death Physics.esp
PiPBoy Light Range x4.esp
WeightRebalance.esp
Suite-Suite.esp
Water_Tower_Hideout_byOrophin.esp
FairfaxApartment.esp
KORsUnderwaterHome.esp
SpaceStation101 v1.0.esp
Alpha.C.E.v.esp
stash3.esp
WeaponJammingNoReloadJams.esp
TheLodge.esp
MakeshiftWeapons.esp
SR - Barter is Important.esp
SR - Crippled and Burning Effect Changes - BS.esp
SR - Fall Height Realism.esp
SR - Grenade and Explosive Changes - MZ - EVE.esp
SR - Increased Maximum DR.esp
SR - Increased Radiation.esp
SR - Increased Weapon Damage.esp
SR - Level Up Slower.esp
SR - Loot is Rarer.esp
SR - Rebalanced Health - BS - MMM.esp
SR - Reduced Carrying Weight.esp
SR - Skill Point Changes.esp
SR - Stimpak Changes.esp
DC Moods.esp
Combat Enhanced-Tactics.esp
RH_WMK_Bridge.esp
CompoundCrossbows_V1_14-18742.esp
RealisticBulletsWMKnoTracers.esp

Total active plugins: 95
Total plugins: 98


Total active plugins: 95
Total plugins: 98

 

Some plugins are inactive such as 20th Century weapons because they are required for some mods (I can't remember which) but the mods said I didn't need to actually activate them. Please correct me if I'm wrong. The inactive plugins are:

 

20th Century Weapons
RobCo v2 updater (this is inactive because I wasn't updating from an old version, I got the newest version)

Destruction-CP-Fellout (I accidentally installed it; I don't have Fellout)

 

PLEASE HELP!!! If you require any additional information, I will provide it (to the best of my ability). I have looked at most of the Readmes and saw nothing of note.

 

EDIT: I realise that I'm using a LOT of mods, but most of them are pretty popular, and a lot of them are house mods, so those shouldn't be much of a problem in the load order (I'm guessing). All the ones that have SR in front of them are from a mod called Simple Realism which I strongly doubt will have any problems with load order (because it's a tiny mod), and nothing was mentioned in the Readmes.

Edited by DoomedDerpists
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