coronerra Posted November 18, 2009 Share Posted November 18, 2009 Okay this is going to sound strange to many of you but hopefully someone here can tell me what I did and what to do in the future. Imported original walkforward into blender and modified it. Kept exporting it and it walked sideways. Did something (Wish I remembered, been really sick lately) and it fixed it. Finished the walk forward editing and it came out great. Now working an the onehandedsneakrightfast animation and it keeps wanting to go backwards in the game when I export it. Anyone know how to change the direction of an animation you import into blender from a vanilla animation so that it goes the correct direction when you export it? I wish I could remember but just don't and can't find it anywhere on the web. The complicated stuff I can do easily, it's the basics I keep bumbling on. Link to comment Share on other sites More sharing options...
coronerra Posted November 18, 2009 Author Share Posted November 18, 2009 I found a really tedious way of correcting this. It requires loading two animations at once and copying the Bip01 position from one onto another. So say I need to work on a walk left, but blender makes it go backwards, I can load a walk forward which blend makes go left, and copy the walk forward Bip01 positions to the walk left Bip01 positions. This is tedious and anoying, is there a better way of doing this? Link to comment Share on other sites More sharing options...
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