ChewyGumball Posted November 24, 2009 Share Posted November 24, 2009 The reason there was no model exporter included in the kit was because the one they used at bioware was atleast partially written using third party tools they could not get legal permission to distribute, not that bioware didn't want largescale custom mods created. Link to comment Share on other sites More sharing options...
w00teh Posted November 25, 2009 Share Posted November 25, 2009 This one of the reasons why Bethesda games are unique...Fallout 3 and Oblivion both had unique models out within weeks/months of its release. The DA toolset is nowhere near as user friendly as the TES construction set, and it isn't very efficient either, i haven't had too much trouble given that i know how to code in C and C++. Still the community will get the job done, it always has. Problem with Bioware addons IMO is that they get lazy with new armor and weapons, they never actually go through the process of creating a whole new model they just slap on another texture onto an existing model and charge you $5 for the content...I blame this on EA tbh...they poison every company they touch...like the Darkspawn taint :P Link to comment Share on other sites More sharing options...
kevinwastaken Posted November 26, 2009 Share Posted November 26, 2009 BioWare is still going to make a fortune on their DLC because console users will buy it. The modding community, though awesome is but a small fraction of sales to BW and so I highly doubt they had any nefarious intent when keeping the model exporter out of our hands. I'm sure some of the developers are as eager to play with free models as we are. :biggrin: Link to comment Share on other sites More sharing options...
w00teh Posted November 26, 2009 Share Posted November 26, 2009 I sincerely doubt its Bioware's fault as opposed to EA...EA always milks games for what its worth, example being the Fifa and NBA series. Still our community will eventually get around it...Just look at Oblivion though, the DLCs are hardly worth the notice in comparison to the community mods, with the exception of the Shivering Isles, you can understand why developers wouldn't be too keen to release everything. Beth do it though, the toolset they use is the same one we use, and it really deos make life easier for the community as a whole Link to comment Share on other sites More sharing options...
kitsuneshoujo Posted November 28, 2009 Share Posted November 28, 2009 Actually its the other way around Kevin, console users are in the minority... PC gamers will typically out number console players because we dont have to buy a new rig everytime a gaming company gets money hungry and releases a new system. We are also not beholden to Sony, Nintendo, Sega, or Xbox for our gaming enjoyment. Link to comment Share on other sites More sharing options...
w00teh Posted December 3, 2009 Share Posted December 3, 2009 Anyway an update on this.... there's a tutorial on how to add custom models, its still in its early stages but static models like swords work: http://social.bioware.com/forum/1/topic/72/index/320619 Link to comment Share on other sites More sharing options...
w00teh Posted December 5, 2009 Share Posted December 5, 2009 Anyway using that tutorial i managed to put an oblivion mod sword, specifically madcat's Welkynd Blade into the game... http://img46.imageshack.us/i/screenshot2009120607420.jpg/ Link to comment Share on other sites More sharing options...
Aria C Posted December 7, 2009 Share Posted December 7, 2009 daobuild seems to not work for me, it worked once on a .fbx export from blender that i forgot to texture after that it hasnt worked since, also the tutorial itself is not the easiest thing to fallow. it assumes the person reading it knows far to much. While I myself had very little trouble with understanding it I did have to spend a very long time in vent walking a friend through the processes that were left out. IMO the author should walk users through from start to finish starting with blender and if at all possible include screenshots. cliking Print Screen then paste in paint isnt hard to do and makes all tutorials better for end users. maybe I'll post my suggestion there and see if I can find a work around for my current daobuild problem too. Link to comment Share on other sites More sharing options...
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