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Better bosses


stars2heaven

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@Flavio

 

thanks for the idea. Ive actually alread considered a quest for one of them that you must do before even considering fighting him. But thats not enough for me, because in the end, Im still left with a pretty typical fight unless I come up with ways to make the fight itself something unique.

 

In addition to the boss itself, Ive been trying to think of ways to get the environment involved. Having traps available to injure him with are obvious, but too obvious for my taste. Another idea was already posted about providing areas to hide for the sneaky types.

 

One idea Ive had is set in an oblivion plane sort of setting in a field of spittal sticks. You will be essentially blinded by all the spores but the npc will be able to fight you unhindered. Could be really fps intensive though, and I dont run a great computer myself, so Id like to limit that as much as possible. Anyways, thats just an example of a way that the environment could play a role.

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Which gives me another idea. There could be certain areas of the battle area where various abilities of yours are impacted in negative ways while strengthening the boss in the same way, or in various other ways. You would have to choose which area would be best for you to stay in in order to fight the boss.

 

A real dilemma: If I stay here my magic will be hit hard. Thats ok, cause Im not a magic type. But the boss is, and his magic will become twice as strong and he will gain the new really annoying abilities. So do I stay here or go to another area where some other condition applies?

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