Dawgs08 Posted November 22, 2009 Share Posted November 22, 2009 Hello, I started recievingthis problem after I added a mod for more realistic water/alive water and bananna splits better cities. I didn't think to test inbetween so I don't know if its one or the other or a completly different problem all together. My game loads and when I click continue or load game it acts as if its going to load the game but once its almost finished it just seems to exit my game entirely back to the desktop here is my load order; Oblivion.esmBetter Cities Resources.esmOpen Cities Resources.esm Unofficial Oblivion Patch.espUnofficial Shivering Isles Patch.espDLCHorseArmor.espEthereal - Eyes.espDLCOrrery.esp Cosmetic Compilation.espDLCFrostcrag.esp DLCThievesDen.espCapesandCloaks.esp DLCVileLair.esp VeronaHouse120.espDLCMehrunesRazor.espDLCSpellTomes.espRegional Legion Soldiers by Ionis.esp Knights.espDLCShiveringIsles.espLost Paladins of the Divines.espAliveWaters - Koi Addon.espAliveWaters - Slaughterfish Addon.espAliveWaters.espDreadweave Complete_Heavy.esp Extended Chorrol.esp Extended Skingrad.espOpen Cities Full.espZira's Battle Horse Shop.esp ImpeREAL City Unique Districts - All the Districts - Merged.esp ReallyImmersiveMessages.espEnhanced Water v2.0 HD.espDragon Knight Armor v. 1.1.espBetter Cities - Full City Defences.espBetter Cities .espBetter Cities Full.espBetter Imperial City.espBetter Cities Full FPS Patch.espBetter Imperial City FPS Patch.espBetter Cities - No LEYAWIIN Flooding.espWindowLightingSystem.esp Link to comment Share on other sites More sharing options...
dezdimona Posted November 22, 2009 Share Posted November 22, 2009 try this load order! General Load-Order Guidelines~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)>Note: If using Mayu's Overhaul Mod. I recommend loading it after OOO or MMM Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod..maigrets...You should also follow Dezi's load order guide if you're new to mods. BOSS is good, but not foolproof. There are a lot of mods it doesn't have in it's database and they have to be ordered manually. Link to comment Share on other sites More sharing options...
Dawgs08 Posted November 25, 2009 Author Share Posted November 25, 2009 I don't think its the load order anymore. I tried that and about a million other combinations lol. I guess I'll just reinstall and try again. Is there anyway to save my character/progress Link to comment Share on other sites More sharing options...
bben46 Posted November 25, 2009 Share Posted November 25, 2009 Have you removed the new mods?If not, try that first. You may have to go into the texture and mesh folders and remove all of the parts installed by each of those mods. If you use OMODs (included as an option in OBMM) And load the mods as OMODs instead of just dropping them into your data folder, When you deactivate the OMOD it completely removes the mod and all stray files that are installed with it, and keeps it ready to reinstall with a click. OMODs can be mixed with mods installed by dropping into the data folder with no problems. If you read through the documentation on OBMM you will be amazed at what all it can do besides set load order. If you think it is beyond recovery, Here is a link to my complete uninstall/reinstall procedure located in the articles section of the Nexushttp://www.tesnexus.com/articles/article.php?id=240 Link to comment Share on other sites More sharing options...
Dawgs08 Posted November 27, 2009 Author Share Posted November 27, 2009 thanks for your help ben, I just decided to reinstall the game since all my oblivion folders were a mess because I got in way over my head before I full understood...well I mean had a good general know how of how to add mods. I manually installed alot of my mods before I broke my game and actually started playing with OBMM trying to fix it. Thats when I figured out hey this is a whole lot easier and safer. Oh well though...I wanted to play the main quest again anyway lol. One question though, when you download a mod and it has a omod conversion data folder inside can you just use to whole archive to create the omod? Simply just by adding archive then clicking create and letting OBMM do its thing? and basically the same thing with OMODS or am I missing something here, because that just sounds to easy. Sorry if I just confused the hell out of anyone I cant seem to get my ideas straight in my head. Link to comment Share on other sites More sharing options...
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