irswat Posted April 26, 2014 Share Posted April 26, 2014 I wrote a damage modification script that alters damage based on what kind of weapon, and what kind of ammo is being used against it. Everything works. There is one thing I need to check, which is to confirm that the script is actually effecting damage to the player. (e.g. that SetAttackDamage is working as a function).How can I get the damage of bullets player is being hit with? Link to comment Share on other sites More sharing options...
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