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How do I attach a spell effect to an item?


knyghteblades

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I'd like create a ring that can cast Drain Life, for example.

 

Well as everything else concerning Abilitys and Items:

 

a) Create new Entry in ABI_Base via a M2DA - copy any existing item ability to get you started, alter the script name to the one that you'll be using.

 

b) Copy the GDA in your override directory and rstart the toolset.

 

c) Now you should be able to select the Item-ability for your item.

 

d) Now you have 2 choices in your script (the one you choose in the M2DA):

 

1) - Copy the original Effect and just change the Event-ID to your new ID as defined in the M2DA.

2) - Call the original event-script - you'd have to alter the event-id to the original-one for the spell though and maybe adjust the target etc... - bear in mind though that i didn't try this yet - it should however work that way.

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