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Posted

Anybody know how the Pip Boy map calculates the path to a quest objective? When the objective is in a location that requires the player to pass through one or more intermediate cells, I believe the map usually shows those hops. However, I have a quest marker like that, and the Pip Boy map just shows a (deceptive) straight line from the player's location to the objective. I would prefer that it show a line to the portal of the interior cell through which the player must pass to reach the objective. All intermediate cells are properly navmeshed with accessible portals and finalized.

Posted

Here is what I would do: Put a trigger in one of those intermediate cells and attach the marker to it. Then once the player reaches it have it update the quest marker to the next/final area.

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