Sweetlithium Posted April 27, 2014 Share Posted April 27, 2014 I'm adding a mod that's still in beta, to make a long story short while I was using the Perenniagrave script as a base to give me an idea of how to mod text and message boxes into gravestones I overrode it. It's only in this mod that the problem persists, as soon as you disable it everything goes back to normal. I was hoping that someone would replace the borked script with the correct one https://www.mediafire.com/?b4xw7pt5psw1qwf Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted April 28, 2014 Share Posted April 28, 2014 While in the Data Files selection screen in the CS you can actually look up what game records are touched by what plugin and set their flags to 'ignore'. This will make the CS load the plugin without the change to the 'ignored' records, and when you save it again they'll be gone completely. It should be rather easy to flag the script you accidentally touched to ignore and thus get rid of your accidental mess up yourself this way. I'm currently away from my CS and won't be near it again until the weekend, or I'd do it for you. Link to comment Share on other sites More sharing options...
Sweetlithium Posted April 28, 2014 Author Share Posted April 28, 2014 I'll try if I can figure that out, sounds easy enough. But this is my first real scripting attempt. Thanks! Link to comment Share on other sites More sharing options...
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