Cobalt1 Posted November 24, 2009 Share Posted November 24, 2009 In my script, i need a model to spawn in the world and be placed at the persons feet. Now i know it can be done via MoveTo but how do i get the model to spawn in the first place? One idea i had was to give it to the player, have the player drop it, and then use MoveTo, but that didn't work, unsure why. Any ideas? Link to comment Share on other sites More sharing options...
BadPenney Posted November 24, 2009 Share Posted November 24, 2009 Have you tried PlaceAtMe? Link to comment Share on other sites More sharing options...
Branimirzg Posted November 24, 2009 Share Posted November 24, 2009 PlaceAtMe Link to comment Share on other sites More sharing options...
Cobalt1 Posted November 24, 2009 Author Share Posted November 24, 2009 PlaceAtMe Thanks. The syntax says:[Object].PlaceAtMe ObjectID:ref Count:int Distance:float Direction:int{0, 1, 2, 3} but what does "ObjectID" stand for? obviously my object's ID, but i mean is that the "reference editor ID" when i edit an object? or the Base Object's ID? Link to comment Share on other sites More sharing options...
csb Posted November 25, 2009 Share Posted November 25, 2009 If you have edited an object, you'd want the edited object's ID. The ID you want is the FormID/EditorID. Link to comment Share on other sites More sharing options...
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