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Mod Loader Order Helo?


BriDog

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Hi everybody, I'm new to using mods with Fallout 3. I haven't had any major problems, but certain mods don't seem to be loading. The glowing nuka-quantum and detailed 'pre-war book' textures aren't loading, nor is the WMK AA12 shotgun working.

 

I'm only a few hours into a new game so I don't know if there's anything else not loading.

 

Here's my load order list, if anybody has some suggestions I'd appreciate the help.

 

Fallout3.esm

Anchorage.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

ThePitt.esm

Unofficial Fallout 3 Patch.esm

CALIBR.esm

sc_lovers_resource.esm

sc_wasteland_pimp.esm

FOOK2 - Main.esm

FOOK2 - [*censored*] World And Neighbourhood Kit.esm

FOOK2 - [DIK] DLC Improvement Kit.esm

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

MaxLevelWorkaround-HP-BS.esp

Fellout-Full.esp

Fellout-SOTD.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

radio_fix.esp

CALIBRxMerchant.esp

EVE.esp

EVE Operation Anchorage.esp

sc_saving_nova.esp

sc_wp_arefu.esp

sc_wp_captives.esp

sc_wp_luring_lucy.esp

sc_acquiring_mei.esp

sc_blackmailing_silver.esp

sc_toying_with_angela.esp

sc_wp_red.esp

WeaponModKits.esp

WMKAA12Shotgun.esp

UPP - Experience Perks.esp

UPP - Pack 1.esp

UPP - Pack 2.esp

UPP - Quest Perks.esp

UPP - Original Perks.esp

UPP - Beverage Perks.esp

FOOK2 - Main.esp

FOOK2 - Mothership Zeta.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - [EVE] Energy Visuals Enhanced.esp

MyFOOK2 - Black & White Tranquility Lane.esp

MyFOOK2 - No Rape Victims.esp

DUIF3Extras.esp

DarNifiedUIF3.esp

WeaponModKits - FOOK.esp

Magic Pip-Light (90 Brightness).esp

100% Force Lock Chance.esp

MyModList.esp

 

Total active plugins: 55

Total plugins: 55

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I just dumped all the files from all the mods I'm using into the data folder, then used the mod manager to sort them the best I could using the limited knowledge I have about modding this game's engine and the notes that came with each mod. Then I used FO3Edit to check for load errors and made a merged patch from it all.
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Only two posibilities come to my mind:

 

- That you didn´t unpacked the .bsa files first.

 

- That the name of the folders are not the same as the mods (for example, I had once a "texture" folder and a "textures" folder so some mods didn´t worked properly and had to rename "texture" to "textures" so everything is placed in the right place and the files which need to be overwritten can actually be).

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No, no issues with misnamed folders. But, unpacking the .bsa files? I didn't know that was necessary. What do I do? Just open the .bsa's with fomm and extract them all to the data folder?

 

Ok we found the problem. Some .bsa files must be unpacked. You will need at least Fallout - meshes.bsa, Fallout - textures.bsa and Fallout - sound.bsa for the mods to work.

 

You unpack first those files and then you put the mod content on your data folder.

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Yep, there's absolutely no reason to unpack the default game archive files ... doing so will definitely slow down your load times (not to mention bloating your Data directory). If archive invalidation is truly enabled, Fallout3 will find the resources in the BSAs and in the Data directory sub-folders. BSA archives by modders are generally done right. If the missing resources can be traced to a specific mod, it might justify unpacking it to see if it solves a mod-specific issue. In many cases, it's because a mod author forgot to pack a resource in their BSA. Make sure to check the Comment pages for those mods to see if the author is aware of the issue and, if not, reporting it so the mod author can correct it.

 

You can check if archive invalidation is enabled in Timeslip's Fallout Mod Manager ... click the "Toggle invalidation" button. Or you can do it manually in your Fallout3.ini file by setting by changing bInvalidateOlderFiles=0 to read bInvalidateOlderFiles=1. Fallout3.ini is in your My Games/Fallout3 folder.

 

In addition to playing with load orders in FOMM, you'll want ElminsterAU's FO3Edit to find and resolve mod conflicts -- load order alone does not get rid of conflicts. You'll want Miax's great FO3Edit Guide - Web-enized to help you learn to use this must-have utility to its best.

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