BriDog Posted November 25, 2009 Author Share Posted November 25, 2009 [X] Fallout3.esm[X] Anchorage.esm[X] PointLookout.esm[X] Zeta.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] Unofficial Fallout 3 Patch.esm[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] CALIBR.esm[X] DarNifiedUIF3.esp[X] DUIF3Extras.esp[X] CALIBRxMerchant.esp[X] WeaponModKits.esp[X] WMKAA12Shotgun.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] FOOK2 - Main.esm[X] FOOK2 - Main.esp[X] FOOK2 - Mothership Zeta.esp[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm[X] FOOK2 - [DIK] DLC Improvement Kit.esm[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp[X] MyFOOK2 - Black & White Tranquility Lane.esp[X] MyFOOK2 - No Rape Victims.esp[X] WeaponModKits - FOOK.esp[X] Fellout-Full.esp[X] Fellout-SOTD.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] UPP - Pack 1.esp[X] UPP - Pack 2.esp[X] UPP - Quest Perks.esp[X] UPP - Experience Perks.esp[X] UPP - Original Perks.esp[X] UPP - Beverage Perks.esp[X] MaxLevelWorkaround-HP-BS.esp[X] radio_fix.esp[X] sc_lovers_resource.esm[X] sc_wasteland_pimp.esm[X] sc_saving_nova.esp[X] sc_wp_arefu.esp[X] sc_wp_captives.esp[X] sc_wp_luring_lucy.esp[X] sc_acquiring_mei.esp[X] sc_blackmailing_silver.esp[X] sc_toying_with_angela.esp[X] sc_wp_red.esp[X] Magic Pip-Light (90 Brightness).esp[X] 100% Force Lock Chance.esp[X] MyModList.esp I tweaked the load order a bit but I'm still having the same problem. I have no idea what could be keeping the textures from loading. Link to comment Share on other sites More sharing options...
NailPeeler Posted November 25, 2009 Share Posted November 25, 2009 Yep, there's absolutely no reason to unpack the default game archive files ... doing so will definitely slow down your load times (not to mention bloating your Data directory). If archive invalidation is truly enabled, Fallout3 will find the resources in the BSAs and in the Data directory sub-folders. BSA archives by modders are generally done right. If the missing resources can be traced to a specific mod, it might justify unpacking it to see if it solves a mod-specific issue. In many cases, it's because a mod author forgot to pack a resource in their BSA. Make sure to check the Comment pages for those mods to see if the author is aware of the issue and, if not, reporting it so the mod author can correct it. You can check if archive invalidation is enabled in Timeslip's Fallout Mod Manager ... click the "Toggle invalidation" button. Or you can do it manually in your Fallout3.ini file by setting by changing bInvalidateOlderFiles=0 to read bInvalidateOlderFiles=1. Fallout3.ini is in your My Games/Fallout3 folder. In addition to playing with load orders in FOMM, you'll want ElminsterAU's FO3Edit to find and resolve mod conflicts -- load order alone does not get rid of conflicts. You'll want Miax's great FO3Edit Guide - Web-enized to help you learn to use this must-have utility to its best. I saw very few mods with bsa files. The most I saw have the "Textures" and "meshes" folders. So if there´s a mod that need to replace something (like the better textures book or whatever) and need to overwrite files and isn´t packed in bsa´s is still not necessary to unpack bsa files? Because those files are quite heavy xD Link to comment Share on other sites More sharing options...
csb Posted November 26, 2009 Share Posted November 26, 2009 Two quick things: 1. Load order alone won't resolve all the conflicts. For that you need ElminsterAU's FO3Edit to find and resolve conflicts. You'll want Miax's FO3Edit Guide - Web-enized (search Web-enized on the Nexus, you'll find it ... I'm speed answering while waiting on the turkey to finish up, otherwise I usually provide the links! :smile: ). 2. Nothing prevents you from using FOMM to create a BSA for texture/mesh-heavy mods! Just be aware that eye and some other facial-related resources don't work from a BSA, you'll have to leave them in their proper Data sub-folders. Link to comment Share on other sites More sharing options...
BriDog Posted November 27, 2009 Author Share Posted November 27, 2009 Actually I fixed my problem by nuking and doing a full reinstall of FO3. Thanks for the assistance though. Link to comment Share on other sites More sharing options...
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