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Mod idea: Rebuilding Searchlight


rockitten

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That's an idea comes up when mtporter0105 released the Camp searchlight no radiation mod

 

http://www.nexusmods.com/newvegas/mods/55362/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmoddescription%2F%3Fid%3D55362%26preview%3D&pUp=1

 

Personally, I would like to see this mod developed into a "scripted" RTS mod: Instead of finding a location to build a town (the searchlight airport is the most popular location anyway), the player simply "take-over" this cleaned-up Camp and develop it into a prosper town. A "simple" quest mod just like the run the lucky 38, except now it is a town. You upgrade the place, get people and enjoy the outcome Unlike the origional RTS, all buildings and farms are already per-scripted, so you lost the freedom to place buildings where-ever you want, but you won't see a farm on top of a concrete (you can still decide what to plant though) and what stuff the shop can sell or won't sell. On the other hand, you can now enter the buildings and luckily, most buildings are already there and nav-mashed.

After all, except the New Vegas, this place is one of the most structurally intact place in Mojave (it even has the only fire station in the map). It has 3 gold mine on the north and east to support the economy, an abandoned farm on the west, and an air port on the south, just add a few buildings such as a school and a clinic and this will be a blooming town just as descried by Ulysses (for player who want to play the game as bad-ass, may consider adding the Cottenwood area as slave trade port). The courier has done that before, why not do it again?

 

Potential scripted quest:

For Camp search light

 

Core

1. The NCR storage will become either: A. If sided with BOS, it will be a BoS trade depot which also act as Veronica's new home (after all, she is the "procurement specialist"), B. A local (Cass) trader depot

2.Rebuilt the elementary school

3.Rebuild one of the church into the city motel

4.Rebuild the other church into a clinic (with a cemetery next to it.....)

5.Rebuild the police station into the Mayor and sheriff's office

6.Convert the fire station into a water-pump station or a NCR garrison if sided with NCR

7. Add lots of NPC homes, most of them may salvage from all those player home mods on nexus.

 

Optional for player to decide

1. More shops (may be one for the player), brewery and pubs (or even a drug Dan).

2. A baseball field

3. A children playground

4. A gas station (for XRE cars)

5. Slave camp

6. Bottle-cap/money fortifying workshop (that will affect relationship with factions VERY MUCH)

7. A bank

 

Search light Airport

Either restore the airport function, a secured farm or become a junk yard and salvage aircraft parts for Boomer

 

Search light gold mines (and coyote mine?)

After secured, will restore it, protect it and start mining

 

Wolfhorn Ranch, Raided farmstead and Matthew animal husbandry farm

After secured, will restore it, protect it and start farming

 

Camp searchlight trailer park

Add lots of tents and make shift shacks to make a feel of a slump. Most new immigrants will initially live here until save enough caps to build a proper house in twon.

 

Quest:

Stage one:

Secure the camp by first, killed all feral ghouls and rad scropeans, then either killed the NCR troops and Loogan prospectors, or finished their quests (so they don't bother you anymore)

stage two:

Placing "recruitment posters" to different locations. Where you place the posters will have a big impact on what your town will looks like (for example, you will have a drug dan if you place the poster in fiends area)

Stage 3:

Develop the town: hire milita, secure the mines and farms, and get the place runing. Deal with day to day issues in the town. from raiders, workers on strike, or mini quest like get/steal more power and waters from Helois one and NCR pump stations.

Stage 4:

Diplomacy: Negotiate with factions for trade deals. You camp is sitting right between area of NCR control and Legion raid camps, if you make a wrong step, good luck

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