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Hunting Planet


VorlaHusian

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Hello people.

 

Oh My Life. I just finished watching Predators and it gave me an amazing idea.

 

Get rid of every building, all the quests, all the actors, all the clutter, everything that says civilization, and turn Skyrim into a hunting ground filled with hundreds of naturally occurring creatures. Then set goals for the aspiring hunter to meet.

 

You would start at a landing site with a selection of hunting tools, camping stuff, weapons, food, and then have to hunt a selection of animals as trophies. You also have to find your own food, get to an specific point by a certain time and day to receive your next hunting mission.

 

Also other creatures could be made that hunt you on a random spawn set up, this could be an optional ESP to give it that added element of a challenge.

 

Actors could be added as hunting quests that you need to hunt to get bonus items and/or weapons, and collect special trophies: Skulls.

 

You would have some trophy tools that clean the skulls of the animals, a home base camp set up, and drop zones that give a VERY limited amount of supplies.

 

All in all a Hunting Planet that you have free reign over to hunt and collect your hunting trophies.

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Why not a good survival simulation?

 

Instead of a trophy, get dinner and a new warm fur coat?

 

Why get rid of all of the towns and people?

 

Why not just make a new land area with good travel links, which is a wilderness.

 

You go into the wilderness to hunt, then come home (Dawnstar) for refit, sales, and some ale!

 

NPCs could give quests to hunt a particular prey for something needed.

 

Jarl could set bounties on distruptive monsters.

 

Temple Priests could give quests for Mythic Beasts of opposing Gods.

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I approve this idea. Could tie it into Hircine, the Lord of the Hunt.

If a few other modders are willing to collaborate, I'll be willing to help out.

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Why not a good survival simulation?

 

Instead of a trophy, get dinner and a new warm fur coat?

 

Why get rid of all of the towns and people?

 

Why not just make a new land area with good travel links, which is a wilderness.

 

You go into the wilderness to hunt, then come home (Dawnstar) for refit, sales, and some ale!

 

NPCs could give quests to hunt a particular prey for something needed.

 

Jarl could set bounties on distruptive monsters.

 

Temple Priests could give quests for Mythic Beasts of opposing Gods.

 

Because I was going for the hunting planet like on the film Predators. I put that as the inspiration for this mod, so thought it was obvious. Maybe I should have spelled that out. Sorry.

 

But yeah, have it compatible with other hunting mods and the Predator race mod too.

 

Also weapons mods could be added, maybe some form of crashed spaceship with traps and dangers. The ship would have the technology to teleport/clone some form of predatory animal and is set to spawn them at a certain time of the day, or something. Another optional choice.

 

With the weather mods and hypothermia mod being upgraded to make the planet a very inhospitable place. Perfect for the hard core hunter experience.

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Awesome idea!

I've been fantasizing about huge empty hunting planes to no end, but always told myself, "Nobody does New Lands mods of that size anymore".

But with heightmap, climate zones and most of the navmesh already intact, it might actually work.

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I like the general idea of a Hunter planet, and I prefer the medival level of tech found in Skyrim.

 

I think that High Tech Weapons, like the Preditor Blasters make the Magicka of Nirn seem hokey, which dispels immersion.

 

A low tech based Hunting world can be made easily by adding a few mountain hidden, remote wilderness "Vales" to the existing Skyrim game.

 

I am currently working on such a mod, it has been my primary focus for some time now (4 months).

 

But it starts and is heavily centered around the Sea of Ghosts and Aquatic Life.

 

Reference to ongoing description thread : http://forums.nexusmods.com/index.php?/topic/927648-skyrims-empty-oceans/

 

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