SleepyCatNyu Posted November 28, 2009 Share Posted November 28, 2009 okay useing the star fox mod and trying to make miyu and fox and stuff appear, the codes xx015504 what goes in the xx slot? or how do i even do this? *noob* Link to comment Share on other sites More sharing options...
Branimirzg Posted November 28, 2009 Share Posted November 28, 2009 okay useing the star fox mod and trying to make miyu and fox and stuff appear, the codes xx015504 what goes in the xx slot? or how do i even do this? *noob* xx is load order index... Look for "mod index" in fallout mod managers load order...And change xx with that Open console and type player.placeleveledactoratme (xx)015504 Link to comment Share on other sites More sharing options...
SleepyCatNyu Posted November 29, 2009 Author Share Posted November 29, 2009 thank you Link to comment Share on other sites More sharing options...
SleepyCatNyu Posted December 1, 2009 Author Share Posted December 1, 2009 it didnt work o.o; Link to comment Share on other sites More sharing options...
csb Posted December 1, 2009 Share Posted December 1, 2009 You can also try player.placeatme (NPCID) in the console. Where the NPC ID is the xx015504 with xx replaced by its load order. You can determine that by launching Timeslip's Fallout Mod Manager (if you don't have FOMM, go get it ... it is a must-have utility for managing your mods). Fallout.esm is always 00, so scroll down until you find that mod and note the first two numbers (or number/letter, letter/number). Write that down. Then in-game open the console (by default the ~ key) and try the above command (player.placeatme xx015504) with xx replaced by the mod ID you wrote down from FOMM. Link to comment Share on other sites More sharing options...
pkleiss Posted December 2, 2009 Share Posted December 2, 2009 You can also try player.placeatme (NPCID) in the console. Where the NPC ID is the xx015504 with xx replaced by its load order. You can determine that by launching Timeslip's Fallout Mod Manager (if you don't have FOMM, go get it ... it is a must-have utility for managing your mods). Fallout.esm is always 00, so scroll down until you find that mod and note the first two numbers (or number/letter, letter/number). Write that down. Then in-game open the console (by default the ~ key) and try the above command (player.placeatme xx015504) with xx replaced by the mod ID you wrote down from FOMM.Won't that spawn a copy such that there are two xx015504 in the game? I would use the prid console command if you want to get the original. prid xx015504moveto player Also, the Ref ID is not the same as the base ID, you may have to load up the mod in the GECK and find the placed reference in the render window to get the reference ID. Link to comment Share on other sites More sharing options...
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