VersaProd Posted November 28, 2009 Share Posted November 28, 2009 Whenever I install a mod that puts in new meshes, the meshes mess up. The mesh texture is replaced with a completely unrelated texture of it's own. For example, A Vault door for the RR Companion Vault mod, instead of looking like a Vault Door, looks like a locker in the shape of a Vault Door, or a Vending Machine texture over the Vault Door. Don't understand why this is. In the GECK, the meshes look fine. Link to comment Share on other sites More sharing options...
Branimirzg Posted November 28, 2009 Share Posted November 28, 2009 Whenever I install a mod that puts in new meshes, the meshes mess up. The mesh texture is replaced with a completely unrelated texture of it's own. For example, A Vault door for the RR Companion Vault mod, instead of looking like a Vault Door, looks like a locker in the shape of a Vault Door, or a Vending Machine texture over the Vault Door. Don't understand why this is. In the GECK, the meshes look fine. Have you activated archive invalidation? In fallout mod manager use toggle invalidation Link to comment Share on other sites More sharing options...
VersaProd Posted November 28, 2009 Author Share Posted November 28, 2009 No, I haven't. How do you do it without FOMM? Link to comment Share on other sites More sharing options...
Branimirzg Posted November 28, 2009 Share Posted November 28, 2009 No, I haven't. How do you do it without FOMM? In documents/my games/fallout3: Open fallout.ini and change "bInvalidateOlderFiles" to 1 Or: download and install ArchiveInvalidation Invalidated Link to comment Share on other sites More sharing options...
VersaProd Posted November 28, 2009 Author Share Posted November 28, 2009 Works now. Thank you. Link to comment Share on other sites More sharing options...
Recommended Posts