Jump to content

I need help installing and making mods work.


mybuzz

Recommended Posts

Don't need an admin to tell you this, it's basic.

 

When you install Oblivion, it adds a file called Oblivion, just a folder, generally found at C:Programfiles/bethesda softworks/ Oblivion. In that file there's a file called Data.

 

When you download a mod, you genrally have an ESP file, or Elder Scrolls Plugin, and a Meshes and texture folder, sometimes more or less. What you do, is drag the files you download into the Data folder, allowing it to merge folders (it'll say, there is already a folder called 'Meshes, would you like to join them.'

 

Once it's in, co to My Computer, double click on the Oblivion disk icon, and a menu will pop up. At the bottom is a button marked Program Files. Click it, and you get a window listing all the ESP and ESM (Elder Scrolls Master files, basically big versions of ESPs with a twist, don't worry about that now) with empty squares next to them. You'll see the one you downloaded with no check mark. Double click it, and a black check mark should appear in the box to it's left.

 

And it's installed. Child's play, really/

Link to comment
Share on other sites

Don't need an admin to tell you this, it's basic.

 

Except when it isn't.

 

When you install Oblivion, it adds a file called Oblivion, just a folder, generally found at C:Programfiles/bethesda softworks/ Oblivion. In that file there's a file called Data.

 

A folder called Data, that you should probably back up after installing official patches but before installing any mod.

 

When you download a mod, you genrally have an ESP file, or Elder Scrolls Plugin, and a Meshes and texture folder, sometimes more or less. What you do, is drag the files you download into the Data folder, allowing it to merge folders (it'll say, there is already a folder called 'Meshes, would you like to join them.'

 

Or you could, and I would say should, use the Oblivion mod manager. Many mods come with .omod versions already - most of those that don't can be easily converted. Using Oblivion mod manager makes it easy to add, remove and reorder mods with the minimum of fuss.

 

Mods can have particular requirements (other mods installed first, etc.) and some mods just don't get on with others.

 

I would recommend that the original poster takes a look at this site or at some of the other helpful articles and sites available.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...