ChazZeromus Posted November 29, 2009 Share Posted November 29, 2009 It seems that after you've acquired the perk "Strong Back", for some reason any attempts to change the carry weight limit either through setting the game setting fAVDCarryWeightsBase, the command "player.modav carry weight" or setting these values as a mod will not work at all. I guess this has to do with the spell effect being consistent with the save file or the spell effect changing a variable to another reference, those are my guesses. Anyone know the crazy architecture of the game enough to know exactly what's going on? Link to comment Share on other sites More sharing options...
pkleiss Posted November 29, 2009 Share Posted November 29, 2009 Are you trying to do this via the console or via the GECK? I have to say that I was able to add 50 pounds of carryweight to my character after having the strong back perk by using the "Player.modav carryweight 50" command in the console. If you want to do this in the GECK, make a new Actor value that uses the "IncreasedcarryWeight" Base effect and give it a magnitude (the amount of extra weight) then add that Actor effect to the player. Link to comment Share on other sites More sharing options...
ChazZeromus Posted November 29, 2009 Author Share Posted November 29, 2009 Are you trying to do this via the console or via the GECK? I have to say that I was able to add 50 pounds of carryweight to my character after having the strong back perk by using the "Player.modav carryweight 50" command in the console. Well you see, I set the weight limit to this insanely large number that was way past the positive range for a 32-bit signed integer, so my weight it stuck at like -2 billion something. I put a pic as an attachment so you can see. If you want to do this in the GECK, make a new Actor value that uses the "IncreasedcarryWeight" Base effect and give it a magnitude (the amount of extra weight) then add that Actor effect to the player.I'll try that, hm, it might work. Link to comment Share on other sites More sharing options...
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