Modslave Posted November 29, 2009 Share Posted November 29, 2009 I have not been able to install the toolset due to using a Steam install, theres been any number of SQL errors trying to install. But regardless I was looking at the female models in the game, and while most people might actually be looking for ways to make them more and more naked, I'm actually requesting a way to make them more female. I think I've actually figured out how to do it with available resource meshes, the only problem is of course the skin texture maps. And the fact that I can't do it myself because the toolset simply will not install for me. Largely if you take a look at the female player model, and the body model mesh for the Lady of the Forest, you can see the difference between the model meshes is astoundingly different. The Lady of the Forest is much more feminine in design, the female player model which is used for 98% of the females in the game, while of course smaller than the male model mesh, is too broad shouldered and the proportions are all wrong...other than a slightly more shapely torso and the addition of breasts the general female model mesh is almost exactly the same in skeletal design as the male mesh. So what I'm wondering is if its possible to for someone to experiment with swapping the Lady of the Forest body model as the primary female body model, and seeing how the skin maps differ and potentially adjusting those for accuracy as well. Between that and potentially making females walk like females, I think it would help a lot for the feminine visualization of the game. Link to comment Share on other sites More sharing options...
Vagrant0 Posted November 29, 2009 Share Posted November 29, 2009 general female model mesh is almost exactly the same in skeletal design as the male mesh.That is likely the reason. Don't have the game, havn't played the game, but one thing is constant, developers like to cut corners. It's easier to have a single skeleton to be used by all the player characters, or rather used by all the animations used by the player, than it is to have 2 different skeletons with different animations, and then creating some sort of system to negotiate between the two. If there is any worn equipment (other than weapons or shields) which has the same appearance on both genders, this is another issue. Not saying that a new mesh can't eventually be made that looks better, just that it'll likely have the same proportions simply due to how the game is designed. Link to comment Share on other sites More sharing options...
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