Jump to content

Action Oriented UI Functionality


Modslave

Recommended Posts

I have, of course, heard every argument in the book in regards to DA:O's intention to be a strategy based pause and play RPG. Thats great, far as the game goes from base install it definitely gets that job done.

 

Problem is, most RPGs now back to TES3:Morrowind have moved on to a more action oriented dynamic. Which many people, especially people that have been retrained to RPG play by MMOs over the last decade, prefer.

 

So the idea here is looking at the way the game is set up, there has to be a simple way to take the "click to attack this target" function, in the XUI scripting, and remove that and split its functions between a pair of introduced key binds, one of which on key press selects the nearest target, and another that says "attack what I have selected".

 

Frankly, an addition of this kind of XUI functionality, which take a ton of frustration out of the combat in DA:O, removing the frustration of having to shift camera angles to efficiently select the appropriate target in a huge press of enemies, and also gives the player the freedom to play the game in a more action oriented style at any difficulty level because of the removal of the stilted and inefficient targeting dynamics.

 

This is not me saying pause and play is inferior to action RPG gaming, but, largely while DA:O's strategy play is well done, once the combat actually begins it really becomes a mash of annoying dynamics that are simply not responsive enough to deal with situations in real time forcing an immense amount of pause and play orientation to play the game well, when simply a more robust system for binding keys would allow for more flexibility and freedom in regards to the flow control of combat situations in the game.

 

The expansion of bindable key elements in the XUI is something that needs serious consideration, potentially as a patch or potentially as a mod. But I thought I'd throw the idea out there here and see if it interests anyone.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...