Zenkon13 Posted April 30, 2014 Share Posted April 30, 2014 Hello everyone, it's me again, Zenkon13 still attempting to make a new companion mod for Fallout New Vegas. I've recently redone my Mister Rusty model on Blender. I'm satified with the looks of the model but as always, somewhere between Blender & NifSkope the mesh just keep messing itself up and comes into NifSkope half complete. I don't know what I'm doing wrong or my version of NifSkope is just outdated or something... Anyways I'm asking if anyone out there can help me finish this simple model and get it ready for the GECK. The model itself uses the Mister Gutsy & the Antique Mister Handy model from the game's files. Here's an example on how it's suppose to look like. Link to comment Share on other sites More sharing options...
devinpatterson Posted May 2, 2014 Share Posted May 2, 2014 Can you give us a hint about what's not working, ie what you want changed? Link to comment Share on other sites More sharing options...
Zenkon13 Posted May 7, 2014 Author Share Posted May 7, 2014 I simply took the meshes of the robots and import them both into Blender, from there I do some remodeling using pieces from the “Antique Mister Handy” model and replace some pieces on the Mister Gutsy model (a damaged eye and one arm). Afterwards, I merge all parts into one piece and export it back to NifSkope, but that’s when everything goes wrong. I get this every time I bring my Mister RUSTy model into NifSkope, I get nothing but pieces of triangle mesh in NifSkope. It drives me nuts every time I see this… DX Link to comment Share on other sites More sharing options...
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