Flamemonkey Posted November 29, 2009 Share Posted November 29, 2009 Hey, I'm trying to get a couple of mods working, but I can't seem to figure out what the issue is. Well, I've figured out it's probably the textures, but... All the esps work just fine. I get no problems getting the scripts and everything to load, but I can't get the textures or meshes to load, at all. For example, when I try the Camoflage Uniform mod and the Wearable Backpack mods, just as an example, and the Camo uniform just makes me invisible, whereas the backpack keeps changing its textures back and forth.I've extracted everything, I believe correctly, and I'm fairly certain the ArchInvalidator Invalidated worked right (I checked the .inis to make sure that they all had 1 next to barchblahblahblah), but they still aren't working. Just in case it's something to do with my file structure, here's it for the Camo uniform:C:\Games\Fallout 3\Game\Data\Textures\armor\CU\CU.dds [CU_n.dds]C:\Games\Fallout 3\Game\Data\Meshes\armor\CU\outfit.nif [outfitf.nif] I'm having this same problem with multiple mods, not just these. And most of them are set up the same way.However, I do know that the ArchInval program did NOT change fallout.ini/falloutprefs.ini in my save game folder. Is there perhaps another folder/file that would need to be changed? Link to comment Share on other sites More sharing options...
deepside Posted November 29, 2009 Share Posted November 29, 2009 the only thing i can come up when you use the archive invalidation and it's set up right that it's the loading path in the geck.if you look in the esp in the geck and you click on edit of the item and want to see the item do you see it or do you get an error marker sign?when you get the marker then the loading path is not correct.in this case al you do is creating it again with the meshes and textures. sometimes it happens that you extract it perfect and the author had it loaded from a different path. i know coz i made the same mistake myself in the beginning. now i try to look if i had done it correct, but a mistake is easy made. try to look if the loading path in the geck is the same, if not change it. :thumbsup: Link to comment Share on other sites More sharing options...
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