crow41798 Posted April 30, 2014 Share Posted April 30, 2014 (edited) Is there a way that I can delay the super stimpak debuff? Like if I wanted the good effects of the stimpack to last for 4 minutes, then have the debuff kick in for the full time. I thought it would be more realistic this way. Also if possible I would like to add a ignore crippled limbs effect to the super stimpak for a short period of time. Edited April 30, 2014 by crow41798 Link to comment Share on other sites More sharing options...
jazzisparis Posted April 30, 2014 Share Posted April 30, 2014 To delay the debuff effect, open the script SuperStimpakEffectSCRIPT and change the code to the following: scn SuperStimpakEffectSCRIPT begin ScriptEffectFinish CastImmediateOnSelf SuperStimpakDebuffEffect ApplyImageSpaceModifier Addiction01ISFX end (This will make the effect apply only after 30 seconds, instead of immediately) As for the ignore crippled limbs effect, there are several steps: 1. Create a new Script, set Script Type to Effect and use this code: scn IgnoreCrippledLimbsEffectScript begin ScriptEffectStart SetAV IgnoreCrippledLimbs 1 end begin ScriptEffectFinish SetAV IgnoreCrippledLimbs 0 end 2. Create a new Base Effect: Set its ID to IgnoreCrippledLimbsEffect;Set its Name to "Ignore Crippled Limbs";Set Effect Archtype to Script;From Assoc. Item, select IgnoreCrippledLimbsEffectScript;Tick the flags: Recover, Self, Display Name Only. 3. Add a new effect to the Super Stimpak, select IgnoreCrippledLimbsEffect, and set the duration of the effect. Link to comment Share on other sites More sharing options...
crow41798 Posted April 30, 2014 Author Share Posted April 30, 2014 (edited) Thanks man! Worked fine. Edited April 30, 2014 by crow41798 Link to comment Share on other sites More sharing options...
senterpat Posted April 30, 2014 Share Posted April 30, 2014 Lol Jazzis you rock Link to comment Share on other sites More sharing options...
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