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Changes in GECK not registering to SOME Gommorah dancers


Dracomies

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Hi, I'm trying to make a change to some of the female dancers in Gommorah.

 

But for some reason, the way it's programmed, it's not registering the meshes.

 

So in GECK, my face looks like this:

 

http://i.imgur.com/vCErJeL.jpg

 

But when I go ingame, it basically doesn't register the mesh. So it defaults to Hispanic and she looks nothing like how I designed her. I thought at first that I had the wrong face so I changed the age, the makeup and the hair and it makes those changes but it defaults it to the Hispanic race. It's wierd because if I move the eyebrows up or do anything with the face, it will change it but it won't register the mesh.

 

So she ends up looking like this ingame.

 

http://i.imgur.com/sLDFPZJ.jpg

 

But what's weird is that certain ones will register the face changes.

 

AS an example, this one works.

 

http://i.imgur.com/IWoeOqu.jpg

The record I'm trying to change specifically is:

 

vGOMProstitute01F

 

Is there any way to override the record vGOMProstitute01F so that it accepts the mesh changes? I've tried tinkering with the LOD button and that didn't work.

Edited by Dracomies
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