t3hf4ll0ut Posted December 1, 2009 Share Posted December 1, 2009 1. In the GECK, how do I decrease the amount of enemies there are to spawn in the wasteland without damaging or bugging anything else? 2. How do I make it where enemies only spawn/appear at a set time. (ie Enemies spawn at midnight then go away at dawn) 3. How do I make items more scarce in the GECK? 4. How do I disable decapitation of limbs? Link to comment Share on other sites More sharing options...
pkleiss Posted December 1, 2009 Share Posted December 1, 2009 I can answer number 4 for ya. In the GECK, under Actor Data --> Body Part Data, edit DefaultBodyPartData. Double click on each part. There is a checkbox for each limb for Severable and Explodable. As for number one, thos are either placed lvl creature objects or hadled by the FFE quests (for most NPC type encounters). To limit them, you would most likely have to go through the game reducing the lvl creature objects or increase the time for respawning. You could also remove the "Respawns" check on the templates or edit Encounter Zone respawning values. None of this is short of massively time consuming. Number 3 is the same. AFAIK, you would have to go through the game and reduce the number of placed objects. And also modify leveled lists to reduce the chance of spawning objects in containers. For number two, if you are talking pre-placed vanilla creatures - I have no idea. Link to comment Share on other sites More sharing options...
t3hf4ll0ut Posted December 1, 2009 Author Share Posted December 1, 2009 Thanks for that man. Still looking for answers so please! Link to comment Share on other sites More sharing options...
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