DiseasedPunk Posted September 19, 2003 Share Posted September 19, 2003 get the TES plugin for 3dsmax off the bethesda website for exporting your swords into .nif files and from there you can import them into the editor. Oh and make sure your material type is TES shader. As for your textures, it looks like you are using a pretty high resolution texture map. When it comes to modding however i'd keep it to a max size of 512 x 512 because the construction set seems to gag sometimes randomly on anything higher. Also put the textures in DDS or TGA format, it helps. You also need to position the weapon acurately in max so it displays right when the plyer equips it. I'm sure you don't want to be walking around with a sword stuck in your characters eye or something. Anyways good luck and nice texture job. Link to comment Share on other sites More sharing options...
Lord Of The Cheese Posted September 19, 2003 Share Posted September 19, 2003 omg!!! that is aboslutely amazing!! you rock!! definitely like to see more like that!! Link to comment Share on other sites More sharing options...
Iluventi Posted October 17, 2003 Share Posted October 17, 2003 :o :o :o :o :o :o :o :o WOW! I want some! Link to comment Share on other sites More sharing options...
Daddy Two-Foot Posted October 23, 2003 Share Posted October 23, 2003 Peregrine, looks like the beauty of the Habassan Weapons finally has some good competition! Link to comment Share on other sites More sharing options...
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