SooP Posted December 1, 2009 Share Posted December 1, 2009 I have played Oblivion for a long time now. And I recently realized, I hate names they use in Oblivion. "Adoring Fan", "Mage Apprentice", and "Bandit". I thought about going through the CS and renaming all the NPCS with names like that...Just wanting to know who who would be interested in the mod. As a little snippet, I could name some of the characters after famous people or Transposition of their names. (For those who don't know what Transposition is it is- A phenomanon in which letters in a word are swapped around, even though the 1st and last letter stay the same. Example (See if you can read it.)'Aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.') Link to comment Share on other sites More sharing options...
grmblf Posted December 1, 2009 Share Posted December 1, 2009 There are only a few specific NPC's with such generic names, the rest that reads 'bandit', 'marauder', 'conjurer' and so are respawnable actors, so if you give them a name they'll be respawning with the same name, unless you want to change their names randomly on the fly, assuming the risk that they could repeat, or you might simply create an immense list of names and track wich name you give so you never repeat one, but that's a lot, and I don't think this transposition system you say would be nice for the game, as each race has it's own "kind of names", they sound somehow similar, and it seems that this could make some names to be unpronounceable and unreadable. Link to comment Share on other sites More sharing options...
3rdtryguy Posted December 2, 2009 Share Posted December 2, 2009 This could be cool, but I don't envy you trying to make it work. I have to admit that I would find this confusing. Currently, everyone with a name is important somehow. If I whacked a bandit with a name, I'd be worried that he wasn't just a bandit. Link to comment Share on other sites More sharing options...
grmblf Posted December 2, 2009 Share Posted December 2, 2009 Hey I forgot to mention, there's a very interesting mod made by Reneer that replaces the name of every NPC for their race name until you talk to them, then they show their name. Link. It's quite the opposite to your request as it makes NPCs appear with an even more generic name, but it greatly improves immersion as it makes no distinction between quest key actors and respawnable actors. I have to admit that I would find this confusing. Currently, everyone with a name is important somehow. If I whacked a bandit with a name, I'd be worried that he wasn't just a bandit.It's confussing, indeed, but that's precisely it's main goal, to make it more challenging and realistic. How do you know that guy in robes is a necromancer or a mage from the guild when you approach him from behind? Are you missing the chance to strike a power sneak attack or maybe you're avoiding being expelled from the guild? I encourage you to try it out, it's something that must be felt. Link to comment Share on other sites More sharing options...
SooP Posted December 6, 2009 Author Share Posted December 6, 2009 @ 3rdtryguy -Well, I see what you mean, but there are named NPCS in the game that have no purpose whatsoever. One I can think of is Wilhelm the Worm, he has no quest realted material to him at all. Plus about what you said with the Bandits, most of the time, they attack first. But with stealh, it would be like that, yeah. @ grmblf - Now that I think about, I see what you mean. Transposition (I discovered it was actually called an anagram) would make it confusing. Link to comment Share on other sites More sharing options...
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