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Editing Animations


orgolove

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Hi there.

 

I've been attempting for the past several days to edit the high dragon animations such that we can get a working walking animation. The only working walking animation is at the final few seconds of "c_highdrag.tal_appr.ani" of the animations.

 

I'm wondering if it is at all possible to

 

a) delete part of an animation

b) copy and link together animations

 

 

I'm asking this because I saw screenshots and discussions everywhere that showed the animation blend tree editor.

 

http://social.bioware.com/wiki/datoolset/i...heet_editor.png

 

 

But I can't see it! No matter what I click, I can't seem to bring that screen up, and I just don't know how to do it...

 

 

 

 

Also, I see in this section:

http://social.bioware.com/wiki/datoolset/i.../Play_animation

 

 

that you can modify some portions of the animations so that only a part of it could be played. If so, is there any way I can export the animations that are played in that section?

 

Sigh... I COULD brute force the over 100 variables in the animation and at least 10 lines for each variable... But I'd rather not, and I want to use the tools that bioware provided if at all possible.

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